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Rodelden
- Posts: 3
- Joined: Fri Mar 16, 2012 3:55 am
Re: Game Development: Bound in Checkers
Just being able to walk through the idol will be super helpful, thanks for that
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evilnekr
- Posts: 5
- Joined: Tue Jun 04, 2013 9:46 pm
Re: Game Development: Bound in Checkers
What's wrong?Kearn wrote:no dust jewel quality fix???????? true despair
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Bound in Checkers
They count as q0 in recipes last I checkedevilnekr wrote:What's wrong?Kearn wrote:no dust jewel quality fix???????? true despair
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Bound in Checkers
Can confirm that this is a thing that happens.Hollogodis wrote:Yea its cuz ur using the sled, the cart gets the slow sled speed on dirt then u speed off and lose it. But you can just wait for it lol
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bound in Checkers
It is, and no. I don't think the client has ever used the bounding-box info to begin with.boshaw wrote:Oh, is that what `obst` is or am i blind? Is that layer even documented in the default client yet?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Game Development: Bound in Checkers
vatas wrote:Can confirm that this is a thing that happens.Hollogodis wrote:Yea its cuz ur using the sled, the cart gets the slow sled speed on dirt then u speed off and lose it. But you can just wait for it lol
indeed, lock onto the cart on a sled on the snow, then go onto ice, and youll loose the sled
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bound in Checkers
Hm, I can perhaps see that using mounts can perhaps cause the cart to not update its speed correctly, but that might be somewhat difficult to properly fix, also. I'll have to look into that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Game Development: Bound in Checkers
@loftar
To reproduce cart having different speed, jsut ride a kicksled, attach a cart and slide from snow to ice. The cart will lag back, and have a big gap between you and cart, while still following you and being interactible (i.e. you can drop it from far distance). But once you pick it up again being ON ice - it starts to be as speedy gonsales as you are. Also, same happens on dirt roads, where cart would drop when sled changes speeds. Haven't noticed any other cart strangeness except for the sled though, so it might be sled-specific, but reproduces 100% times.
EDIT: dang, I am a second too late!
To reproduce cart having different speed, jsut ride a kicksled, attach a cart and slide from snow to ice. The cart will lag back, and have a big gap between you and cart, while still following you and being interactible (i.e. you can drop it from far distance). But once you pick it up again being ON ice - it starts to be as speedy gonsales as you are. Also, same happens on dirt roads, where cart would drop when sled changes speeds. Haven't noticed any other cart strangeness except for the sled though, so it might be sled-specific, but reproduces 100% times.
EDIT: dang, I am a second too late!
Last edited by ErdTod on Sun Apr 12, 2020 9:45 pm, edited 1 time in total.
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Bound in Checkers
so is it confirmed that all cave trees and mushrooms losing their pickables in winter is intended behaviour then?
I assumed that would have been a quick fix
I assumed that would have been a quick fix
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bound in Checkers
Ah, no, it is in fact not, but I always forget about it. It's usually Jorb who reminds me of things like that, so I completely blame him for my memory. :)Zentetsuken wrote:so is it confirmed that all cave trees and mushrooms losing their pickables in winter is intended behaviour then?
"Object-oriented design is the roman numerals of computing." -- Rob Pike

