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Kearn
- Posts: 605
- Joined: Thu Jun 24, 2010 2:09 am
Re: Game Development: Smoked 'Shroom
pls retrofix dust jewels reeeeee
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Game Development: Smoked 'Shroom
or hunger reduction, or both, depending on what you're makingsvino wrote:smoking cheese sounds ridiculous in terms of gameplay, but it could be cool if instead of increasing the feps to ridiculous levels, they would just switch the stats around (please give constitution cheese)
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Smoked 'Shroom
Cool some actual new stuff
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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LunarArchon
- Posts: 44
- Joined: Fri Jul 09, 2010 4:54 am
Re: Game Development: Smoked 'Shroom
Cool patch! Tree variety being relevant is awesome. Hopefully the boat fix works out for everyone.
The materials readout does not seem to be visible in Government/Village Management. Village Banner for example. Possible future work lol? Thanks!
The materials readout does not seem to be visible in Government/Village Management. Village Banner for example. Possible future work lol? Thanks!
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Smoked 'Shroom
Does smoker Q matter?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Necrisha
- Posts: 211
- Joined: Sat May 27, 2017 7:40 am
Re: Game Development: Smoked 'Shroom
Maybe it's because no one wants great balls a'fire! XDZyean wrote:Can't put bollocks in them, is that intentional?
Actually with the normal methods in smoking meats the bollocks would be exceptionally difficult to smoke. Brine and marinating meats/veg before smoking would be an awesome next logical step and take saltwater.
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Kuddie
- Posts: 63
- Joined: Tue May 22, 2012 2:24 pm
Re: Game Development: Smoked 'Shroom
Great addition to an already great game!
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Smoked 'Shroom
I love the concept of wood blocks affecting FEPs. Now we finally have a reason to farm previously useless bushes and trees like boxwood!
I also love the new hat. Food hats are good hats.
I also love the new hat. Food hats are good hats.
❤Haven's most kawaii retarded ethot karen❤


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drakesaint
- Posts: 198
- Joined: Thu Nov 18, 2010 9:06 pm
Re: Game Development: Smoked 'Shroom
Someone is going to love FEP-hunting in the Ring of Brodgar's Smoker article.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Smoked 'Shroom
we'll find out in 14 hours!jordancoles wrote:Does smoker Q matter?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll