Game Development: Smoked 'Shroom

Announcements about major changes in Haven & Hearth.
User avatar
Kearn
Posts: 605
Joined: Thu Jun 24, 2010 2:09 am

Re: Game Development: Smoked 'Shroom

Post by Kearn »

pls retrofix dust jewels reeeeee
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: Smoked 'Shroom

Post by MadNomad »

svino wrote:smoking cheese sounds ridiculous in terms of gameplay, but it could be cool if instead of increasing the feps to ridiculous levels, they would just switch the stats around (please give constitution cheese)
or hunger reduction, or both, depending on what you're making
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Smoked 'Shroom

Post by jordancoles »

Cool some actual new stuff
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
LunarArchon
Posts: 44
Joined: Fri Jul 09, 2010 4:54 am

Re: Game Development: Smoked 'Shroom

Post by LunarArchon »

Cool patch! Tree variety being relevant is awesome. Hopefully the boat fix works out for everyone.

The materials readout does not seem to be visible in Government/Village Management. Village Banner for example. Possible future work lol? Thanks!
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Smoked 'Shroom

Post by jordancoles »

Does smoker Q matter?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
Necrisha
Posts: 211
Joined: Sat May 27, 2017 7:40 am

Re: Game Development: Smoked 'Shroom

Post by Necrisha »

Zyean wrote:Can't put bollocks in them, is that intentional?
Maybe it's because no one wants great balls a'fire! XD

Actually with the normal methods in smoking meats the bollocks would be exceptionally difficult to smoke. Brine and marinating meats/veg before smoking would be an awesome next logical step and take saltwater.
Kuddie
Posts: 63
Joined: Tue May 22, 2012 2:24 pm

Re: Game Development: Smoked 'Shroom

Post by Kuddie »

Great addition to an already great game!
User avatar
Ants
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: Game Development: Smoked 'Shroom

Post by Ants »

I love the concept of wood blocks affecting FEPs. Now we finally have a reason to farm previously useless bushes and trees like boxwood!
I also love the new hat. Food hats are good hats.
❤Haven's most kawaii retarded ethot karen❤
Image
drakesaint
Posts: 198
Joined: Thu Nov 18, 2010 9:06 pm

Re: Game Development: Smoked 'Shroom

Post by drakesaint »

Someone is going to love FEP-hunting in the Ring of Brodgar's Smoker article.
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Development: Smoked 'Shroom

Post by Oddity »

jordancoles wrote:Does smoker Q matter?
we'll find out in 14 hours!
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll

Return to “Announcements”