Tho my point is that the other part of the community will never need such "improvements" for real... i mean, at least 30% of the game atm cannot be experienced if you're not in a large community.shubla wrote:Those players use their own custom clients with improved features so there is little benefit from these kind of things to them.tyrtix wrote:wonder how much this game will transfer the chance to play from casual hermit to pvp communities...having animals is already so hard to manage for a solo that most people just keeps a horse and maybe 2 sheeps, so most of these implementations are good only for the blue whale players.
A bit meh for 2 weeks of waiting...
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Cattle Time
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Zodiac215
- Posts: 67
- Joined: Sun Mar 23, 2014 5:48 am
Re: Game Development: Cattle Time
i play alone i have a fair amount of animals, i use this feature from amber, my neighbor has ridiculous amount of animals and they are two people, the only features i dont find acessible for the small players are the meteor and 9th cave level
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Game Development: Cattle Time
I 100% agree, all it takes is ambition for the rest besides maybe dungeons because of how random they can be.Zodiac215 wrote:i play alone i have a fair amount of animals, i use this feature from amber, my neighbor has ridiculous amount of animals and they are two people, the only features i dont find acessible for the small players are the meteor and 9th cave level
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Cattle Time
"Let's put the deepest cave level behind ability to acquire Meteorite Iron Bar" sounds cool as of itself but couple factors make it a big problem.Zodiac215 wrote:i play alone i have a fair amount of animals, i use this feature from amber, my neighbor has ridiculous amount of animals and they are two people, the only features i dont find acessible for the small players are the meteor and 9th cave level
1. Meteorites are heavily contested, and casual players have almost no way of contesting it from hardcore players (allegedly in later worlds people don't bother with meteorites and you could send an alt with pick axe to try at least scrape some for yourself)
2. From what I've heard, deepest cave layer (9th) has such absurd jump in ore quality compared to even 8th that two groups, one with lvl 9 minehole, one without, putting in the same amount of effort, the one with lvl 9 will always be ahead.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Cattle Time
I have enough gripes with mining this world to make a whole separate thread about, been debating whether or not Jorb and Lorb will care.
I got two level 7 mineholes, 1 level 6, two level fives at various bases across two continents. One of those 7's is about to be an 8 because no one in my village has the Pottery credo and I'm somehow stuck on fisherman as a miner, so I had to trade.
I got every kind of ore, with my quality capped at 250. I'm still finding q80, even q50 ore at level 7 which is just piss at this point. I DO have q350 rocks; arkose. Mining at this point has been reduce to finding gold, black ore, and korund to sell. I am hopeless to obtain meteor. I would like a more consistent q growth by level.
For that matter, if I have to deal with randomized qualities per ore, why not make farmers deal with randomized crop q crops per planting kek
I got two level 7 mineholes, 1 level 6, two level fives at various bases across two continents. One of those 7's is about to be an 8 because no one in my village has the Pottery credo and I'm somehow stuck on fisherman as a miner, so I had to trade.
I got every kind of ore, with my quality capped at 250. I'm still finding q80, even q50 ore at level 7 which is just piss at this point. I DO have q350 rocks; arkose. Mining at this point has been reduce to finding gold, black ore, and korund to sell. I am hopeless to obtain meteor. I would like a more consistent q growth by level.
For that matter, if I have to deal with randomized qualities per ore, why not make farmers deal with randomized crop q crops per planting kek
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Cattle Time
OH MY GOD THANK YOU.loftar wrote:At least, you can nowadays give the console command :cam ortho -f to unlock the ortho camera (which is saved).WowGain wrote:unlocked ortho cam
Finally I can use the new client instead of jumping back and forth!