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Vesena
- Posts: 114
- Joined: Tue Jan 18, 2011 4:35 pm
Re: Prelude: World 13
It'd be neat if there were a day 1 recipe for a fruit beverage that restored a lot of energy with really affecting your hunger and fep meters.
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BoxingRock
- Posts: 225
- Joined: Wed Aug 26, 2015 3:45 pm
Re: Prelude: World 13
Please consider the archipelago approach to W13 map generation
I think the continents should be much more similar to a Indonesian type of ocean land mass

similar sized continents to W12 but with the dead ocean space littered with tiny islands
much of the ocean between these islands is coral reef, kelp forests and areas that are generally very alive with flora and fauna
these can be new ocean biomes with tons of fish nodes and floaty foragables like new seaweeds, birds, corals, coconuts and more
tiny islands can be sandy or filled with mossy rocks and fun marshy vegetation

I'm sure a couple new little biomes could be whipped up in 2 weeks and a change like this would be very worth the trouble, making ocean boating much less boring and much more rewarding, boating over reefs and shit could still even do damage ticks to your boat but there would be more places to land and more things to see on the journey
I think the continents should be much more similar to a Indonesian type of ocean land mass

similar sized continents to W12 but with the dead ocean space littered with tiny islands
much of the ocean between these islands is coral reef, kelp forests and areas that are generally very alive with flora and fauna
these can be new ocean biomes with tons of fish nodes and floaty foragables like new seaweeds, birds, corals, coconuts and more
tiny islands can be sandy or filled with mossy rocks and fun marshy vegetation

I'm sure a couple new little biomes could be whipped up in 2 weeks and a change like this would be very worth the trouble, making ocean boating much less boring and much more rewarding, boating over reefs and shit could still even do damage ticks to your boat but there would be more places to land and more things to see on the journey
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Prelude: World 13
Here is to hoping some of the usual suspects return and deliver their custom client ambrosia.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Prelude: World 13
nice
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Prelude: World 13
Hopefully we don't ALL spawn on the same continent, that start in W12 was awfully chaotic for several months, and not in a good way imo
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Prelude: World 13
global pools are so pointless please get rid of them already
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Prelude: World 13
It was time ... 
Really interested to see what changes you have made, fingers crossed!

Really interested to see what changes you have made, fingers crossed!
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Kamekono
- Posts: 227
- Joined: Sat Jan 07, 2012 5:36 pm
Re: Prelude: World 13
I'm so happy about this!
But why start it so late in the day (19:00 UTC)?
But why start it so late in the day (19:00 UTC)?
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Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Prelude: World 13
Looking forward to it!

