Pyonezze wrote:What about.. make new shrooms scale with trees quality?
+1, would add something fun for tree farms to produce over time
Pyonezze wrote:What about.. make new shrooms scale with trees quality?
Was it raising the quality of foods cooked on better quality fire? If not that does seem like an unnecessary change, I didn’t realize that was possible but I agree that it seems nice.ErdTod wrote:I thought it was very convenient and I was using my cauldron and smelter for that a lotFixed a small bug by which any lit object could count as a fire for crafting purposes.Sad to see it go!
I don't wish to be rude but this is a major oversight to not care for anglers. At current they are the most reliable and consistent String(hide straps)/leather and mulch in the game. Often of higher quality than other options for a while.jorb wrote: Ah, right, anglers. Don't care too much about those. More #concerned about the whales and perhaps conches.
and with this we can know to disregard everything you have to say about the subjectjock wrote:Whales are great and cool but the wealth they give is too much, the main issue IMO is the INSANE quality.
Imagine thinking "I offer valuable insight" when the majority of your posts are thisSnuggleSnail wrote:and with this we can know to disregard everything you have to say about the subject
lol like how to have fun in a game without fucking it up for everyone else, something you know nothing aboutSnuggleSnail wrote:Having strong opinions about things you know nothing about is a lot worse
Why are you bullying snail? ... and in an announcement thread of all places?Kaios wrote:You read it, doesn't matter if anyone else does or not.
lol like how to have fun in a game without fucking it up for everyone else, something you know nothing aboutSnuggleSnail wrote:Having strong opinions about things you know nothing about is a lot worse
You should also add mushrooms that grow on chopped trees and old logs especially.Added "Oyster Mushroom", mushroom growing on trees, especially beeches.
