Icon Settings window:

now if we could choose the icon size would be neat
cave passage is huge for my screen

Reiber wrote:the way stacks are currently they are just little sub inventorys, practically the same as pelican pouches , and they have technical difficulty's, putting an sub inventory inside of sub inventorys,Pieczywo wrote:Forgotten Wicker Picker should be able to stack herbs.
now is almost useless for newbies as they dont see enought different herbs, and useless for better players who have some inventory space available as all other inventories stack herbs.
once they figure that out surely wicker pickers will become ok again,
then again you can totally put 2 filled belts intoo an pelican pouch and carry them around in your inventory
Creels are arguably still useful since they don't use hand slot and you can put unstackable fishing supplies there. Wicker pickers are dogtrash not only because they take up hand slot, but also because you can make traveler's bindle and get more effective space due to stacks.Ø wrote: I'm assuming the issue is the same with Creel. Either way, as a first time player, I love the Creel. SO much extra space! River Pearl Mussel? Don't mind if I do; takes no real inventory space for me, until the Creel is full anyway.
Unfortunately no, hiding in map options does not affect permanent markers. Also unchecking icons forces stop of location collection. This is ok for important resources, but quite inconvenient for general information like cave entrances. Mountain is the place where player might want to turn off cave icons.loftar wrote:xxxlewisxxx11 wrote:Rather then removing the icon, why not allow us to hide them as well, would be nice to have either as optionYou can hide/filter them already. Just click the icon in the list.vatas wrote:Filter markers by type when? Zooming map out and screenshotting it with only Thingwalls enabled would make it so much easier to quickly share a map of a continent to someone else.
SiO2 wrote:Unfortunately no, hiding in map options does not affect permanent markers. Also unchecking icons forces stop of location collection. This is ok for important resources, but quite inconvenient for general information like cave entrances. Mountain is the place where player might want to turn off cave icons.loftar wrote:xxxlewisxxx11 wrote:Rather then removing the icon, why not allow us to hide them as well, would be nice to have either as optionYou can hide/filter them already. Just click the icon in the list.vatas wrote:Filter markers by type when? Zooming map out and screenshotting it with only Thingwalls enabled would make it so much easier to quickly share a map of a continent to someone else.

"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.