Game Development: Color Wheel

Announcements about major changes in Haven & Hearth.
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WowGain
Posts: 1097
Joined: Fri Mar 07, 2014 2:09 am

Re: Game Development: Color Wheel

Post by WowGain »

loftar wrote:
Dawidio123 wrote:Why would you do that?
The reason is so that you don't turn around when doing it while running away. Primarily meant for Take Aim, but no obvious reason why it shouldn't work for other attacks as well, no?
DonVelD wrote:you changed pursuing (literally nobody asked) yet you didnt change what people have been asking for (sos nerf)
For the record, the reason we changed it was (literally) because someone asked. For SoS, however, I've heard opinions from both ends of the spectrum. But I can only assume that those from the other end than yours are people who aren't playing the game, correct? :)
Bro everyone agrees SOS is absurd lol, there's a reason that during the siege of WB it was being used by almost EVERYONE there on both sides. SOS with either sword/board or cb was like at least 80% of the decks there followed by ravens bite b12 decks
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven


discord: wowgain
mosslimit
Posts: 2
Joined: Wed Mar 20, 2024 8:13 am

Re: Game Development: Color Wheel

Post by mosslimit »

May we have slavery? :3
Rewhite
Posts: 17
Joined: Sun Jan 23, 2011 10:28 am

Re: Game Development: Color Wheel

Post by Rewhite »

Names on top of hearthfire now are super bold and hurting my retina.
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KwonChiMin
Posts: 409
Joined: Fri Mar 05, 2010 7:11 pm

Re: Game Development: Color Wheel

Post by KwonChiMin »

mosslimit wrote:May we have slavery? :3
dont we already?
mosslimit
Posts: 2
Joined: Wed Mar 20, 2024 8:13 am

Re: Game Development: Color Wheel

Post by mosslimit »

KwonChiMin wrote:
mosslimit wrote:May we have slavery? :3
dont we already?
hmm. but me have no slavies nor Master, yet
Rewhite
Posts: 17
Joined: Sun Jan 23, 2011 10:28 am

Re: Game Development: Color Wheel

Post by Rewhite »

For all retarded ocd people like me aspen looks like closest shade to old cupboards
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krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Game Development: Color Wheel

Post by krikke93 »

Antvgr wrote:
Narski wrote:Does it not seem slightly underwhelming the amount of new content for a 75 day stretch?
The game is developed by two working people with families in their spare time.
Some people are so ungrateful. Pisses me off. Thanks Jorb and Loftar!
Hope you have a great day
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caz
Posts: 542
Joined: Fri Jul 16, 2010 7:27 pm

Re: Game Development: Color Wheel

Post by caz »

Rewhite wrote:For all retarded ocd people like me aspen looks like closest shade to old cupboards
thanks

If anyone figures out the actual colours of 'default' cupboards please lmk, don't have time to try different combos
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DonVelD
Posts: 1913
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Game Development: Color Wheel

Post by DonVelD »

caz wrote:
Rewhite wrote:For all retarded ocd people like me aspen looks like closest shade to old cupboards
thanks

If anyone figures out the actual colours of 'default' cupboards please lmk, don't have time to try different combos
pine?
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caz
Posts: 542
Joined: Fri Jul 16, 2010 7:27 pm

Re: Game Development: Color Wheel

Post by caz »

DonVelD wrote:
caz wrote:
Rewhite wrote:For all retarded ocd people like me aspen looks like closest shade to old cupboards
thanks

If anyone figures out the actual colours of 'default' cupboards please lmk, don't have time to try different combos
pine?
Pine?

Now I need to grow even more or my tar kilns will run dry!!1!111!!

Thx I'll try later
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