unironically?TemuWarrior wrote:finally, cyaSnuggleSnail wrote:jorb wrote:
- All siege significant gates will, thus, confer the visitor debuff.
- By default, you are able to pass through (visitor) gates while in combat.
hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?
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TemuSoldier
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Re: Game Development: World 16.1
jord’s strongest soldier
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GreenScape
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Re: Game Development: World 16.1
What's with this AI slop push? Is this you, Sam?Lao_Bao wrote:What do you think about Ai? Can it help you develop OCO?
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
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jorb
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- Location: Here, there and everywhere.
Re: Game Development: World 16.1
Having a bit of a hiccup with the province generation. Stay tuned.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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tyrtix
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Re: Game Development: World 16.1
recycling gear still there with the update?
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TemuSoldier
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Wlochmann
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Re: Game Development: World 16.1
OPEEEN UP REEEEEEEEEEEE
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DorenirI
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Re: Game Development: World 16.1
nice to see those changes
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Valgaav1
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Re: Game Development: World 16.1
LetMeIn.gif
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TemuWarrior
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Re: Game Development: World 16.1
The best change, finally great developmentBy default, you are able to pass through (visitor) gates while in combat.
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