Game Development: World 16.1

Announcements about major changes in Haven & Hearth.
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TemuSoldier
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Joined: Fri Oct 31, 2025 7:19 am

Re: Game Development: World 16.1

Post by TemuSoldier »

TemuWarrior wrote:
SnuggleSnail wrote:
jorb wrote:
  • All siege significant gates will, thus, confer the visitor debuff.
  • By default, you are able to pass through (visitor) gates while in combat.

hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?
finally, cya
unironically?
jord’s strongest soldier
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GreenScape
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Re: Game Development: World 16.1

Post by GreenScape »

Lao_Bao wrote:What do you think about Ai? Can it help you develop OCO?
What's with this AI slop push? Is this you, Sam?
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
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ravis
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Re: Game Development: World 16.1

Post by ravis »

rip snailypoo
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jorb
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Re: Game Development: World 16.1

Post by jorb »

Having a bit of a hiccup with the province generation. Stay tuned.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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tyrtix
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Re: Game Development: World 16.1

Post by tyrtix »

recycling gear still there with the update?
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TemuSoldier
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On that province controlled provinces (PCP)

Post by TemuSoldier »

just a little oopsie whoopsie
jord’s strongest soldier
Wlochmann
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Re: Game Development: World 16.1

Post by Wlochmann »

OPEEEN UP REEEEEEEEEEEE
DorenirI
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Re: Game Development: World 16.1

Post by DorenirI »

nice to see those changes
Valgaav1
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Re: Game Development: World 16.1

Post by Valgaav1 »

LetMeIn.gif
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TemuWarrior
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Re: Game Development: World 16.1

Post by TemuWarrior »

By default, you are able to pass through (visitor) gates while in combat.
The best change, finally great development
This text fragment was generated using the ChatGPT 5.1 model (build: 2025-11) by OpenAI. This information is provided in accordance with the transparency requirements set out in Article 50 of the EU Artificial Intelligence Act.

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