It's a sandbox game dude, the developers give you the tools to resolve your own problems because that's how they want it to work. Relying on them to add a stupid safe zone trading area like Salem defeats the entire purpose of players building up their own infrastructure and economy.
If someone is having trouble reaching your location, did you consider building your own market with a charter and road network? No? Oh okay.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: World 16.2
r u secretly swedish?Kaios wrote:hello mr. hermit with 16 will can you wait 2 months for somebody to build a market so you can teleport there for 322% of your weariness 5 times in a row to deliver me some fish I won't even care about by that point of the world
^___^
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: World 16.2
Then go fish yourself dumbass lmao, bro really wants to have his cake and eat it too. Ruins every aspect of the game for everyone else but thinks everything should be tailored around his own needs and playstyle. Get fucked kid.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
It's never not been obvious that all of the talk about making the game better for anyone but himself was bullshit
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Game Development: World 16.2
i don't know what the point of discussion is but TW is horrible honestly
i'll miss idol porting forever
i'll miss idol porting forever


ass blast USA
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: World 16.2
this yappery is what happens when no patchma and players realize this worlds gonna be another Unfortunately No Patch This Week abandonware
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: World 16.2
Not being able to cheese hunting has been a pretty solid reminder of how ass the combat is in this game, especially in pve.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: World 16.2
NGL I hard support Snail's take here.SnuggleSnail wrote:wow solo hunting rly sucks ass now no less cheesy but I have a few annoying wounds and my armor is a bit broken and I'm sorta wasting my time if I don't have a hunting buddy
tbh considering how underwhelming hunted food is I think the usual day 8 - week 3 period where people hunt bears (the most fun part of the entire game) and naturally run into each other won't happen. I think people will just fish until they start pickling and never leave their base on their main
basically 1:1 what everybody predicted every time this was suggested
But this is also Snail's fault because he tried to shame the devs into making PvE more like PvP and now we've ended up with the predictable result of PvE that's nothing like PvP but also completely unfun. Which even Snail predicted, ffs.
I wasn't a big fan of cheesing animals, but I did it for mammoths and whales because it was mandatory. You still can cheese them, it's just more annoying.
I almost exclusively kited the bear and smaller class of animals, which now sucks because they spam defenses.
Frankly, kiting animals was a better teaching tool than the group combat that is now mandated to efficiently hunt for meat. I did group hunting before, but it was more enjoyable when it wasn't the only play style.
This world is a mega L.
All the changes except the content additions and QOL features should be reverted back to W16.
Also just remake combat. I don't care if it becomes Swedish Pokemon battles, I think we just need something new.
Last edited by Robben_DuMarsch on Mon Aug 24, 2026 10:05 pm, edited 1 time in total.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
I personally don't really see anything wrong with animals requiring facetime, for the most part. It's always been the obvious intent that killing animals which fight back in melee is a purchase that you make with armour durability and wounds as your currency.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: World 16.2
I have no qualms with exchanging armor dura and taking wounds.Audiosmurf wrote:I personally don't really see anything wrong with animals requiring facetime, for the most part. It's always been the obvious intent that killing animals which fight back in melee is a purchase that you make with armour durability and wounds as your currency.
My issue is solely that it's unfun, which is inherently subjective.
I also find MMO combat from circa 2001-2003, where you stand static and exchange HP, to be unfun. There are plenty of people who greatly enjoy that style of gameplay and enjoy it to this day.
My ideal PvE is actually like Escape from Tarkov from before they buffed armor coverage. Skill and game knowledge let you minimize risk, but playing at human/non-hacker levels, even the highest levels, involve some risk of death or defeat, especially when the PvP mixes with PvE and you're forced to move or contest space under less optimal conditions.
I think Haven could use less deterministic combat decks, and animals should only render with LoS. Also animal speed should arguably be more variable, and certain animals should unleash multiple attacks simultaneously if you aggro them under certain circumstances.