Game Development: World 16.2

Announcements about major changes in Haven & Hearth.
reqvaa
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Re: Game Development: World 16.2

Post by reqvaa »

>>
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sMartins
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Re: Game Development: World 16.2

Post by sMartins »

The PvE has improved… well done, any vulnerabilities?
Make friends with the other crabs or try to escape the bucket.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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wonder-ass
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Re: Game Development: World 16.2

Post by wonder-ass »

Kaios wrote:Yeah exactly charging tokens, because you only want to RMT. Quit lying to yourself bud, no one else is falling for it.

Again, if you want trade to be easier stop wrecking every player built market.
i would rather drag my balls through shards of glass than boat for 3 hours for less than 10% of what i make in a day XDDDD delusional retard
see homo sexuality trending,. do not do that.
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sMartins
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Re: Game Development: World 16.2

Post by sMartins »

Squirrels should be what rabbits are now (requiring you to drag them out onto the plains), whilst rabbits should be almost impossible to catch by hand, requiring the use of a slingshot.

Thank you for your consideration.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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joojoo1975
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Re: Game Development: World 16.2

Post by joojoo1975 »

does the slingshot kill rabbits?

then how would you catch them?

It's super easy with clover and finding a wild horse about
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sMartins
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Re: Game Development: World 16.2

Post by sMartins »

Right ... I was thinking about a possible progression that would guide you in using weapons ...
But anyway, you can always corner it, or use a horse (which is highly likely to trample them), or add the much-desired traps.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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riker88
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Re: Game Development: World 16.2

Post by riker88 »

Is there a way to make it so you can still pass through gates while in combat if its an animal and not a player attacking you?

Or bring back visitor gates?

I normally run into my base (especially in mines) when being attacked by animals. Now I have to just stand there and be Ko'ed.
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524u
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Re: Game Development: World 16.2

Post by 524u »

riker88 wrote:Is there a way to make it so you can still pass through gates while in combat if its an animal and not a player attacking you?

Or bring back visitor gates?

I normally run into my base (especially in mines) when being attacked by animals. Now I have to just stand there and be Ko'ed.
Ha ha yes, most fucked up change :)
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yodasw
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Re: Game Development: World 16.2

Post by yodasw »

Image
New hunger reset system looking fine for omnipotent character. At 2 weeks distance we have at ~20-30% more stats than w16. (Screens from 16.11.2024 and 31.08.2026). Pickling bit overpowered at early.
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_Scipio
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Re: Game Development: World 16.2

Post by _Scipio »

yodasw wrote:
Image
New hunger reset system looking fine for omnipotent character. At 2 weeks distance we have at ~20-30% more stats than w16. (Screens from 16.11.2024 and 31.08.2026). Pickling bit overpowered at early.
I was hoping for Loftar to give us a status update about the new system. Is it working as he imagined etc. with some numbers
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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