Prelude: World 16.1

Announcements about major changes in Haven & Hearth.
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_Scipio
Posts: 304
Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Prelude: World 16.1

Post by _Scipio »

Schwarzvald wrote:
Havenasket wrote:
Jenno wrote:The ideal average player uses the vanilla client, plays a single character, doesn’t cheat, and spends maybe two hours a day in the game. (This was revealed to me in a dream.)

All game design decisions should cater to that playstyle.

Those players can’t coexist with some of the PvP psychopaths in an environment that allows botting and multiboxing alts.
This but unronically.
QoL + fairplay + removing grind + increasing retention = great game.
This behind a paywall. Devs wanted to make this pay to play several years ago, but times were different and it was vehemently shot down, but now the game has legs to stand on as a PvE paid experience.

Keep these animals in the free PvP zoo, and let the thousands of other people pay for the content you’ve created.
smh
KO your neighbor and steal his shoes. It's fun.

I hate this self-imposed 'PVE player' mindset. Environmental deaths are tolerable, but player risk isn't fair. A bear kills you; its a scripted part of the game. A player ambushes you; now it's a personal, ego-crushing attack. Rather than adapt or change, adopt a 'PVE Player' identity and post on the forums begging for deus ex machina concessions from the developers. It may seem popular in the short term, but more 'PVE Player' concessions will lead to more stagnation. PVE attracts quitters post-grind.

AFAIK, we're in the safest era Haven has ever had, yet lowest pop. The risk of PVP is core to the soul of Haven. Tension hooks Haven players. Risk revives.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
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Schwarzvald
Posts: 375
Joined: Sat Dec 31, 2011 11:24 pm

Re: Prelude: World 16.1

Post by Schwarzvald »

_Scipio wrote: smh
KO your neighbor and steal his shoes. It's fun.

I hate this self-imposed 'PVE player' mindset. Environmental deaths are tolerable, but player risk isn't fair. A bear kills you; its a scripted part of the game. A player ambushes you; now it's a personal, ego-crushing attack. Rather than adapt or change, adopt a 'PVE Player' identity and post on the forums begging for deus ex machina concessions from the developers. It may seem popular in the short term, but more 'PVE Player' concessions will lead to more stagnation. PVE attracts quitters post-grind.

AFAIK, we're in the safest era Haven has ever had, yet lowest pop. The risk of PVP is core to the soul of Haven. Tension hooks Haven players. Risk revives.
This is why you’d have the two servers running concurrently. See which dies first, it’s supposed to be experimental right?

Hardcore PvP free 2 play.

&

Pay to play PvE

I’m a big fan of the PvP component. I just also see the appeal of an entirely PvE world I can play with younger family, a hub of communities and endless grind, player built cities, trade hubs, etc. I’d be willing to Pay for it. So would others. Jorb take our money?

If running two servers is an option I don’t see why they can’t offer the PvE experience. You have questing, and a ton of other shit that will absolutely keep casuals playing together without the threat of play vs player combat. It’s an adequate survival sim as it is.

It’s also disingenuous to compare a boar or bear death to a player chasing you down and KOing you after gaining your trust through social engineering. Not even murder. That experience alone drives away a group of people that would otherwise persist.
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
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TemuSoldier
Posts: 207
Joined: Fri Oct 31, 2025 7:19 am

Re: Prelude: World 16.1

Post by TemuSoldier »

50 pages of yap

0 posts read by jord and lofart

0 ideas to be implemented

0 ideas worth implementing

0 patches next year

0 pve-only servers

total radi0 silence

but the cacophony of voices? Priceless
jord’s strongest soldier
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Schwarzvald
Posts: 375
Joined: Sat Dec 31, 2011 11:24 pm

Re: Prelude: World 16.1

Post by Schwarzvald »

TemuSoldier wrote: the cacophony of voices? Priceless
anime dweeb or schizophrenic?
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
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ulbu
Posts: 88
Joined: Mon Nov 09, 2015 9:39 am

Re: Prelude: World 16.1

Post by ulbu »

PvP gets removed
@
> Reeee, PvE world
@
Hermits get lazy and invest 0 time in security
@
Get killed by badger on their claim while idling
@
> REMOVE PvE WORLD PvE KILLS RETENTION MAKE PvCrops W17

Why do you guys want this game to become even more casual, Jesus. PvP shouldn't be removed, it should just be less challenging to become a proper PvP player. Deterrence is needed, not turning the game into HappyFarm or smth.
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Thuzzy
Posts: 102
Joined: Mon Jun 01, 2015 9:25 pm

Re: Prelude: World 16.1

Post by Thuzzy »

Please nerf or remove speedbuffs or at least make them visible to everyone
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Schwarzvald
Posts: 375
Joined: Sat Dec 31, 2011 11:24 pm

Re: Prelude: World 16.1

Post by Schwarzvald »

The people a PvE server would appeal to already don’t play the game, or are part of the initial one week spike before putting it down. It’s about creating a product for them. The people shooting down the idea of two worlds - PvP and PvE - are confusing. These people already don’t interact with you, and you’d get your regular PvP world. You lose nothing.

As a product it makes sense to offer two experiences. They’ve done a lot of world building. Market it as a survival sim MMO RPG and call it a day.
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
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magnet
Posts: 355
Joined: Sat Jun 12, 2021 2:35 am

Re: Prelude: World 16.1

Post by magnet »

Schwarzvald wrote:
can you scrap with Audiosmurf again? that was more fun to read than this PvE shit every other post
TemuSoldier wrote:50 pages of yap
0 posts read by jord and lofart
couldnt have said it better myself
Jenno
Posts: 140
Joined: Wed Sep 17, 2025 10:04 pm

Re: Prelude: World 16.1

Post by Jenno »

Let's get to page 100.
jpjpjpppjp
Posts: 29
Joined: Thu Apr 15, 2021 3:45 am

Re: Prelude: World 16.1

Post by jpjpjpppjp »

ulbu wrote:PvP gets removed
@
> Reeee, PvE world
@
Hermits get lazy and invest 0 time in security
@
Get killed by badger on their claim while idling
@
> REMOVE PvE WORLD PvE KILLS RETENTION MAKE PvCrops W17

Why do you guys want this game to become even more casual, Jesus. PvP shouldn't be removed, it should just be less challenging to become a proper PvP player. Deterrence is needed, not turning the game into HappyFarm or smth.

Maybe they should just include easy to use perfect resource gathering bots so you can keep 1000 bots running 24/7 hunting, mining, farming and cooking so you can stalk the map with your other 1000 bots across all thingwalls and continents so when you spot someone you can teleport your zerg of more 1000 bots to kill them.
Last edited by jpjpjpppjp on Wed Nov 12, 2025 1:40 am, edited 1 time in total.

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