Base Destruction [Video]

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MightySheep
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Re: Base Destruction [Video]

Post by MightySheep »

venatorvenator wrote:No, they wouldn't. Most of the time Mongols left people alive and in working condition in order to receive tributes from them because they're not stupid and that's what real raiders do.
I said if mongols raided, not if mongols entered your territory, half the people they conquered surrendered willingly because they knew what mongols did to those who crossed them, it was total destruction

Go back to school before u try shitting on my analogies faggot
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Archiplex
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Re: Base Destruction [Video]

Post by Archiplex »

Mongols in wurm did the same as Ven said. No fun having no enemies left to fight.
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jordancoles
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Re: Base Destruction [Video]

Post by jordancoles »

Patchouli_Knowledge wrote:Except even if you nerf animal bashing, that won't stop people from destroying everything.
Yeah, handbashing is still a thing, and there's some investment involved (shp, redhanded, str requirement, energy, water, scents) but there's no real cap on how much damage can be done. You can eat sausages to regain the health, and you can alternate between characters to keep bashing while others heal.

Animals, however, are in a class of their own. They leave no scents but the tresspass to get onto the claim, it gives no redhanded debuff, and it can even be abused while on visitor debuff. You lose no SHP while bashing with an animal, so there is literally nothing stopping you from bashing things solo for hours and hours.

If animals were unable to bash objects then it would be left up to the players to decide if they want to go through with the act of vandalism. The penalties can be made harsher for destroying things, sure, but only after animal bashing is removed. If animals are left in their current state, no amount of penalties for handbashing will matter because animals will always be used instead.
Last edited by jordancoles on Wed Dec 09, 2015 8:52 pm, edited 1 time in total.
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Granger
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Re: Base Destruction [Video]

Post by Granger »

jorb wrote:That being said I don't think the horse is the problem here.
The horse is the problem, since they even break stuff somtimes when they could pathfind around a single object to their target. And once they start breaking stuff they ususally don't stop till the current object is gone...
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Archiplex
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Re: Base Destruction [Video]

Post by Archiplex »

I heard bears and aurochs can destroy pali walls. Still true?
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jordancoles
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Re: Base Destruction [Video]

Post by jordancoles »

Archiplex wrote:I heard bears and aurochs can destroy pali walls. Still true?
False, I think they could for like 20 minutes after the initial update but not anymore
Last edited by jordancoles on Wed Dec 09, 2015 8:52 pm, edited 1 time in total.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
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burgingham
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Re: Base Destruction [Video]

Post by burgingham »

Was never true.
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jordancoles
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Re: Base Destruction [Video]

Post by jordancoles »

Granger wrote:they ususally don't stop till the current object is gone...
They actually don't stop at all unless you make a significant movement away from where you were standing when they started
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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Patchouli_Knowledge
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Re: Base Destruction [Video]

Post by Patchouli_Knowledge »

The horse is a problem but not the only problem or a small symptom of it in my opinion.
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jorb
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Re: Base Destruction [Video]

Post by jorb »

Avu wrote:I keep harping about the arson and related systems but because you didn't come up with it you're not even discussing it seriously. Buildings/contructibles needs set on fire, crops can only be harvested when done and then they are not actually removed (salt system to destroy them can be washed away) same with trees, animals need to be poisoned they can be saved, some other system I haven't thought of to prevent malicious dumping from containers. Allow wall scallings for theft and revenge. Having scents will open up doors towards the target much faster. All these need in before we make breaking inside bases easier.
I more or less agree with this.
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