Game Development: Convenient Salve

Announcements about major changes in Haven & Hearth.
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banok
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Re: Game Development: Convenient Salve

Post by banok »

Without a better siege system I think a better combat system won't mean anything anway.

Basically needs to be a way for 2 villages to actually go to war, because as usual no one wants to camp a ram for 16 hours so "warfare" in haven is relegated to gang banging foragers and thats about it.

Make pvp an actual thing, then fix the combat. Camping roads is not fun pvp.
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Tacheron
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Re: Game Development: Convenient Salve

Post by Tacheron »

loftar wrote:
Tacheron wrote:A while is a relative thing...enough to port away?
You get a fighting relation as soon as the troll spawns, so you can't port either way. Probably more than enough time to run away, however.
Ah ok, then I'd better use an alt because I can see the troll spawning behind me or something, blocking the escape route :P
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Kaios
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Re: Game Development: Convenient Salve

Post by Kaios »

jorb wrote:
1MoreGamer wrote:I only joined aroound when world 8 came out. what exactly was the old effect?
About the same as the new one. Try it out.
it's dope as fuck looks way better than the old effect the amount of light it makes is really cool
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The_Lich_King
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Re: Game Development: Convenient Salve

Post by The_Lich_King »

banok wrote:Without a better siege system I think a better combat system won't mean anything anway.

Basically needs to be a way for 2 villages to actually go to war, because as usual no one wants to camp a ram for 16 hours so "warfare" in haven is relegated to gang banging foragers and thats about it.

Make pvp an actual thing, then fix the combat. Camping roads is not fun pvp.
Yeah like make it so that rams and catapults can actually travel for a distance and make it so that they can be carried by rafts so that you can build it at your base and travel to the rival village. This would make it so that more people would actually use the siege system.
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ravenguard19
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Re: Game Development: Convenient Salve

Post by ravenguard19 »

The_Lich_King wrote:
banok wrote:Without a better siege system I think a better combat system won't mean anything anway.

Basically needs to be a way for 2 villages to actually go to war, because as usual no one wants to camp a ram for 16 hours so "warfare" in haven is relegated to gang banging foragers and thats about it.

Make pvp an actual thing, then fix the combat. Camping roads is not fun pvp.
Yeah like make it so that rams and catapults can actually travel for a distance and make it so that they can be carried by rafts so that you can build it at your base and travel to the rival village. This would make it so that more people would actually use the siege system.
Stupid idea. You have to actually siege enemy village, that's how it's supposed to be. In the old days, rams and catapults were built under the walls.
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ctopolon3
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Re: Game Development: Convenient Salve

Post by ctopolon3 »

& wat about raft & bridges, when i have to move my animals?
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Sever
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Re: Game Development: Convenient Salve

Post by Sever »

I would like to suggest that if Player A attacks Nidbanes going for Player B, who is present to be attacked, that when and if they kill Player B, they then go after Player A for some duration.

If they already do that, cool. It just strikes me otherwise as an unpleasant exploit. One should not taunt the dark spirits, after all.
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sabinati
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Re: Game Development: Convenient Salve

Post by sabinati »

ctopolon3 wrote:& wat about raft & bridges, when i have to move my animals?
what about rafts, rafts are already in?
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Bearcub
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Re: Game Development: Convenient Salve

Post by Bearcub »

jorb wrote: Added "Hartshorn Salve", medicine. Boil horns, treat Severe Maulings and Blunt Trauma. Requested here

Enjoy!
Wohooooo ;)
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mietzi94
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Re: Game Development: Convenient Salve

Post by mietzi94 »

sabinati wrote:
ctopolon3 wrote:& wat about raft & bridges, when i have to move my animals?
what about rafts, rafts are already in?
rafts are useless atm cause u cant transport tamed horses???
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