Without a better siege system I think a better combat system won't mean anything anway.
Basically needs to be a way for 2 villages to actually go to war, because as usual no one wants to camp a ram for 16 hours so "warfare" in haven is relegated to gang banging foragers and thats about it.
Make pvp an actual thing, then fix the combat. Camping roads is not fun pvp.
-
banok
- Posts: 696
- Joined: Tue Jan 26, 2010 3:59 am
- Location: Homeless by choice
-
Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Game Development: Convenient Salve
Ah ok, then I'd better use an alt because I can see the troll spawning behind me or something, blocking the escape routeloftar wrote:You get a fighting relation as soon as the troll spawns, so you can't port either way. Probably more than enough time to run away, however.Tacheron wrote:A while is a relative thing...enough to port away?
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Convenient Salve
it's dope as fuck looks way better than the old effect the amount of light it makes is really cooljorb wrote:About the same as the new one. Try it out.1MoreGamer wrote:I only joined aroound when world 8 came out. what exactly was the old effect?
-
The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: Game Development: Convenient Salve
Yeah like make it so that rams and catapults can actually travel for a distance and make it so that they can be carried by rafts so that you can build it at your base and travel to the rival village. This would make it so that more people would actually use the siege system.banok wrote:Without a better siege system I think a better combat system won't mean anything anway.
Basically needs to be a way for 2 villages to actually go to war, because as usual no one wants to camp a ram for 16 hours so "warfare" in haven is relegated to gang banging foragers and thats about it.
Make pvp an actual thing, then fix the combat. Camping roads is not fun pvp.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
-
ravenguard19
- Posts: 1300
- Joined: Thu Jan 13, 2011 7:49 pm
Re: Game Development: Convenient Salve
Stupid idea. You have to actually siege enemy village, that's how it's supposed to be. In the old days, rams and catapults were built under the walls.The_Lich_King wrote:Yeah like make it so that rams and catapults can actually travel for a distance and make it so that they can be carried by rafts so that you can build it at your base and travel to the rival village. This would make it so that more people would actually use the siege system.banok wrote:Without a better siege system I think a better combat system won't mean anything anway.
Basically needs to be a way for 2 villages to actually go to war, because as usual no one wants to camp a ram for 16 hours so "warfare" in haven is relegated to gang banging foragers and thats about it.
Make pvp an actual thing, then fix the combat. Camping roads is not fun pvp.

Because we can and we will.... die!
-
ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: Game Development: Convenient Salve
& wat about raft & bridges, when i have to move my animals?
-
Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Game Development: Convenient Salve
I would like to suggest that if Player A attacks Nidbanes going for Player B, who is present to be attacked, that when and if they kill Player B, they then go after Player A for some duration.
If they already do that, cool. It just strikes me otherwise as an unpleasant exploit. One should not taunt the dark spirits, after all.
If they already do that, cool. It just strikes me otherwise as an unpleasant exploit. One should not taunt the dark spirits, after all.
Come back two hours earlier.
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Convenient Salve
what about rafts, rafts are already in?ctopolon3 wrote:& wat about raft & bridges, when i have to move my animals?
-
Bearcub
- Posts: 80
- Joined: Wed Jan 18, 2012 4:38 am
Re: Game Development: Convenient Salve
Wohooooojorb wrote: Added "Hartshorn Salve", medicine. Boil horns, treat Severe Maulings and Blunt Trauma. Requested here
Enjoy!
-
mietzi94
- Posts: 246
- Joined: Wed Sep 14, 2011 7:24 pm
Re: Game Development: Convenient Salve
rafts are useless atm cause u cant transport tamed horses???sabinati wrote:what about rafts, rafts are already in?ctopolon3 wrote:& wat about raft & bridges, when i have to move my animals?
Not life, but good life, is to be chiefly valued.