Game Development: Render Dock

Announcements about major changes in Haven & Hearth.
wlkk011
Posts: 35
Joined: Sat Jan 19, 2019 8:04 pm

Re: Game Development: Render Dock

Post by wlkk011 »

SovietUnion wrote:How about finally making a port that acts like a charterstone, and a smaller version which acts as a home dock/portico/hearth fire

Big port: expensive, but boats can fast travel to any such dock. Same rule as for charter stone apply

Small port: Works as the current port, but less expensive in terms of materials
But you cannot hide the dock behind a wall. Anyone will be able to travell to your front door.
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SnuggleSnail
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Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Render Dock

Post by SnuggleSnail »

pls consider only allowing docks to be built on a vclaim, and giving the claim owners the ability disconnect ships from their dock/control which ships can teleport there.
Image

Tar is a very cheap resource, and the ability to make difficult to destroy teleport points anywhere you want very quickly and cheaply seems kinda significant, especially since it was something people were doing even prior to this buff. Anyway, I'm off to dock 2 sneks to the dock of every person I don't like
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Enjoyment_2
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Re: Game Development: Render Dock

Post by Enjoyment_2 »

so how can one dock the snekkja?
RMB on snekkja -> "man the helm" -> RMB on dock -> "dock" seems like not working.
It looks like the character tries to reach dock to perform an action but the hitbox of snekkja itself not allowing to do so.
Or there is some other actions needed?

UPD: okay, I've managed to do it right - you need to be in a pretty exact starting position to reach the parking spot without touching the dock itself... kinda unintuitive but meh, can live with it.
Last edited by Enjoyment_2 on Fri May 29, 2020 10:34 am, edited 1 time in total.
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DauntlessGolem
Posts: 77
Joined: Thu Jan 03, 2019 9:44 pm
Location: World 13

Re: Game Development: Render Dock

Post by DauntlessGolem »

Oh hey, the less than q10 stone thing was a bug haha
Agame wrote:Gorgeous, practical, common-sense idea. They will talk about bots and will not implement it because it is brilliant.

+1, not that it will matter anyway.
jorb wrote:@ OP: Terrible idea. Just run a bot doing that.
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DPblH
Posts: 432
Joined: Wed Jun 09, 2010 4:57 pm

Re: Game Development: Render Dock

Post by DPblH »

Allow us to dock at least two ships to one dock.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
Kamekono
Posts: 227
Joined: Sat Jan 07, 2012 5:36 pm

Re: Game Development: Render Dock

Post by Kamekono »

I don't get all this complaining about tar. Tar is super easy to make, and docks don't have quality so u could even make tarkilns q5 and get tons of tar for the dock.
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Render Dock

Post by iamahh »

pls consider opening the better can of worm - Object Ownership or Custom Buildings - before its too late
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Lyrroth
Posts: 428
Joined: Mon Apr 24, 2017 1:35 am

Re: Game Development: Render Dock

Post by Lyrroth »

can we get fighting animals as an event that happens randomly once every 4 new seasons. for balancing purpouses maybe with lower quality if animal killed animal. that shit was fun as fuck.
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Lizard_Paszczyk
Posts: 23
Joined: Sat Jan 07, 2017 4:31 pm

Re: Game Development: Render Dock

Post by Lizard_Paszczyk »

In my opinion new client requires new SCALABLE UI.
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shubla
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Re: Game Development: Render Dock

Post by shubla »

Lizard_Paszczyk wrote:In my opinion new client requires new SCALABLE UI.
I think that is a popular request becoming more and more wanted feature year by year. We should just send loftar 4k monitor!
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