Indeed you can.jordancoles wrote:I assume we can still teleport with a sled overhead, so it isn't the end of the world
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Onion & Bacon
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Onion & Bacon
This is already the case in the current situation. You'd need to enforce locality in even stricter manners to do anything about this, and even then I think #1 will always remain.Ag_Revol wrote:Losing locality means:
* Whoever has the most people spread over the world / has the strongest character - wins by default because they can just whip-whoop around the world wherever they are needed,
* Small markets have no use because you can just use the best one available and it's hard for smaller factions to compete. Nearly impossible.
Continents have different biomes and are still relevant for Knarr/Snekkja travel. This will always be the case even if people could teleport to any charter stone even without a TW cost. (Big factions can already go anywhere, smaller groups can't build multiple charter stones.)Ag_Revol wrote:* Continents are losing their purpose.
As a middle ground: items discovered by player A but not player B can be described to player B by player A, or player A could write a Material Account which somehow makes its way to player B. If we could describe charterstones or write 'Location Accounts' to confer this knowledge to other players, it would still require the first player to visit the charterstone (or for a player near the charterstone to travel to the player), and after that only players in contact with the player (or with a player in contact with that player, etc) have access to that charter stone. Combined with the current Travel Weariness mechanic, it would still make far-away locations much harder to access while eliminating the tedium.SnuggleSnail wrote:Unironically yes. 70% of the combat I've participated in the last 6 months wouldn't have happened if my willagers had to walk to the charters on the other side of the world near whatever interesting thing is happening.jorb wrote:Why? Must the game really lack any and all sense of locality? Is having to visit the places you want to zap to really too much to ask?Pickard wrote: Remove visit before use requirement. It is at the very least a dumb.
I think most people straight up want CR/Vidol hearth levels of teleporting, or, at least the autists do
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MrM
- Posts: 17
- Joined: Mon Jan 21, 2019 3:23 am
Re: Game Development: Onion & Bacon
I agree. There is a lot to like about continents on many different levels. Botting, having everything in a reach with just one click and quality grinding are the elements killing the fun.Ag_Revol wrote: Here we should agree to disagree. In my opinion, continents are probably one of the best things to happen with HnH. Sure they aren't perfect and have a lot to be reconsidered/fixed, but as a concept, they greatly benefit the game as I see it. (Apart from this world, tbh, most continents are just dead resource dumpsters). And HnH isn't solely a social game, it's also a game that gets a decent share of fun from politics, outlaws, and random encounters in the world. It's not some weird farming game where you customize your local carrot farm with the ability for your friends to visit your "cool farm" with one click, world geography is important
I personally enjoy variety. If you like war, drama and overcrowded area - stay on the battlefield continent. You want some peaceful larping? - find yourself a distant continent or an island. It would be also nice to see different continents providing different resources forcing trade and wars.
Not to mention it's a nice larpy feeling to have some kind of additional identity too. Like, imagine coming to a new continent and saying you're from Snailonia and then culturally affecting others so they all pave snails and paint snails in their flags. Kinda cool.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Onion & Bacon
this idea needs more supportDDDsDD999 wrote:Can you at least make it so you can inherit your charter stone memo's? Travelling after forageables are useful is incredibly boring and is usually just done without looking at the game.jorb wrote:You can no longer Charter Stone travel with vehicles that would normally be left behind when Hearthing Home, e.g. Kicksled.


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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Onion & Bacon
Hey, dumb question: what do people actually do with the army of crime alts they teleport near your base?azrid wrote:You are absolutely clueless about how people play haven.Pickard wrote:Its nothing more than a horror stories for children.azrid wrote:army of crime alts
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Game Development: Onion & Bacon
Updated bandy window when 
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Onion & Bacon
Congrats with 420, Talon
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Onion & Bacon
My favorite part of this patch.You can no longer Charter Stone travel with vehicles that would normally be left behind when Hearthing Home, e.g. Kicksled.
Yes... You can *gasp* TRAVEL THERE.Van wrote:Hmmm... Is there another way to get someone who has never been to one's village, to said village's charter stone?jorb wrote:You can no longer Charter Stone travel with vehicles that would normally be left behind when Hearthing Home, e.g. Kicksled.
The new souls searchingBecause it is at the very least a dumb exploit. If you want changes to charter stones, argue for those proper.
For safe islands in the Hearth
Want charters restored
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Onion & Bacon
how many hours a week do you play and actively travel in game.Lunarius_Haberdash wrote:My favorite part of this patch.You can no longer Charter Stone travel with vehicles that would normally be left behind when Hearthing Home, e.g. Kicksled.
Yes... You can *gasp* TRAVEL THERE.Van wrote:Hmmm... Is there another way to get someone who has never been to one's village, to said village's charter stone?jorb wrote:You can no longer Charter Stone travel with vehicles that would normally be left behind when Hearthing Home, e.g. Kicksled.
The new souls searchingBecause it is at the very least a dumb exploit. If you want changes to charter stones, argue for those proper.
For safe islands in the Hearth
Want charters restored
see homo sexuality trending,. do not do that.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Onion & Bacon
A significant amount in the early days of the game. But you make my point for me. Locality requires that distant travel is inconvenient, that it makes more sense to remain in the area around your home/base than to travel to distant lands. Making it quick and easy means that traveling anywhere on the map becomes relatively trivial, and distance between areas ceases to matter. This, in turn, makes local resources relatively meaningless.wonder-ass wrote:Lunarius_Haberdash wrote:How many hours a week do you play and actively travel in-game.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.