I'm not sure if they're gone entirely (perhaps they're rare on lower cave layers?) but they used to exist a long time ago. They were removed in later worlds for balance reasons. I don't know whether for these boulders they went for the stone-replacement approach cellars have or if they're spawning ore boulders as well.Phaen wrote:Does this mean there's ore boulders too? I've never seen a boulder made of ore
Edit: except cinnabar
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Ghost Apple Gelatin
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Ghost Apple Gelatin
Ore boulders existed in worlds 8 and 9, I have fond memories of loading tons of smelters with q10 chalc to be ready the second tarkilns finish
They did remove them entirely on World 10’s generation as you can see in its patch notes (besides cinnabar since that became an ore later...shhh)
Somewhat glad to see them return although I agree with coles that having a specific option to do this (maybe via Tunneling/Deep Art?) would be obviously better than this fuckery
They did remove them entirely on World 10’s generation as you can see in its patch notes (besides cinnabar since that became an ore later...shhh)
Somewhat glad to see them return although I agree with coles that having a specific option to do this (maybe via Tunneling/Deep Art?) would be obviously better than this fuckery
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Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Game Development: Ghost Apple Gelatin
I know it's a spurious statement, but this hits on the complaint I have with this... A mining bot really will find this easy to compensate for, but an actual player enduring the tedium of mining now has another hoop to go through regularly. As someone who basically would spend hours a day mining I really dislike this addition.jorb wrote:Oh noes, the mining bot needs extra if statements.
I like and appreciate the idea of easier-to-find boulders of various materials and the potential for high-quality stone boulders, but I don't know if it's worth the tedium day in, day out, dealing with boulders popping up while mining.
I also have concerns about the troll pop insta-block cave-in scenario and the new difficulty in running from slimes/boreworms while mining in confined spaces. Mining has already become a very hands-on past-time with various issues to counter, this just adds another to the mix rather than feeling like a benefit.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Ghost Apple Gelatin
mining becoming more difficult or annoying is a recurring theme for a while, it's not an accident, and was announced on livestreams or some threads
the only way to balance haven is default client democratize scripting, or some macro system, could become an educational game because players would learn to script in a blink
the only way to balance haven is default client democratize scripting, or some macro system, could become an educational game because players would learn to script in a blink
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Game Development: Ghost Apple Gelatin
skins are edible now cool... but what do with leather? make it edible too or make leather curios better
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Ghost Apple Gelatin
Just realized, that 1% of players that uses bots for mining bother devs more than other 99% who will now complete quarryman and miner credo with "chip stone" so easy, that I can say it's broken.
Anyway, never used bots for mining, so thanks for the update!
Anyway, never used bots for mining, so thanks for the update!
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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maxalem
- Posts: 1
- Joined: Wed Jul 22, 2020 7:49 pm
Re: Game Development: Ghost Apple Gelatin
fucked up. make already a normal client.
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Rebs
- Posts: 274
- Joined: Mon Jul 13, 2015 3:39 pm
Re: Game Development: Ghost Apple Gelatin
The Q of these boulders don't get soft capped by the tool FYI
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Ghost Apple Gelatin
Interesting. I assume the stones/ores chipped from them do get softcapped?Rebs wrote:The Q of these boulders don't get soft capped by the tool FYI
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Rebs
- Posts: 274
- Joined: Mon Jul 13, 2015 3:39 pm
Re: Game Development: Ghost Apple Gelatin
No the ore is not soft capped when chipping is what I meant.VDZ wrote:Interesting. I assume the stones/ores chipped from them do get softcapped?Rebs wrote:The Q of these boulders don't get soft capped by the tool FYI
IE my axe(20) + ore wall (81) gave 50ish Q, it spawned a boulder. I chip it, I get 81 q ore.