Can you replace the tiny annoying shit devil bees that buzz around domesticated beehives with these cute fuzzy bumbling bumble bees?
Can beehives randomly spawn bumblers?
-
mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Bumble Pyre

What, no Heptagon!
Circle is the other way from hexagon.
Last edited by mvgulik on Mon May 17, 2021 10:20 am, edited 1 time in total.
Ignored(29): "Would you like to know more"
-
Uriel
- Posts: 766
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Bumble Pyre
Nice on, thx JLo
-
ogey
- Posts: 156
- Joined: Sat Apr 03, 2021 12:39 am
Re: Game Development: Bumble Pyre
Hey these are pretty good.
You do not have the required permissions to view the files attached to this post.
-
Valgar
- Posts: 209
- Joined: Fri Jan 14, 2011 12:56 am
Re: Game Development: Bumble Pyre
Nothing bad, after seeing them on the gameloftar wrote:I think it's fair to say that that's true of all insects. I mean, what did you expect, that they'd be realistic size and take up 1 pixel?Valgar wrote:It's me or the Bumblebee got the size of an Eagle on the screen ? xD
The graphics are mostly optimized for the default camera at the zoom-level that corresponds to Legacy scale:
Just asking cause on the patch presentation, they seemed to be "big".
-
Zampfeo
- Posts: 652
- Joined: Sun Apr 25, 2010 8:30 pm
- Location: USA
Re: Game Development: Bumble Pyre
I agree with your assessment. q100+ flint and quartz is easy to get for me solo. q200+ bones and cave/pit clay not so much. Coade clay gives me something to use in the mean time.Sevenless wrote:It's definitely more accessible for non-faction towns and could act as a good "keeping pace" for people who can mine for good stone spots without needing to worry about metal quality and bone quality for boneclay. But saying it overshoots faction boneclay is getting a bit ahead of things. 350+ bones are a thing, and their metal quality's well over 200 as well. 99% sure better base kilns/fuel also impacts boneclay more than this one by a longshot.
Kinda like sausages. Average joe is getting a lot of benefits relative to the big boys so it seems OP. But really it's just closing the gap a bit because big boys were already so far ahead.
-
Phaen
- Posts: 996
- Joined: Fri Jan 21, 2011 2:17 am
Re: Game Development: Bumble Pyre
When I try to fight bees I never get to the raiding stage because they just keep respawning over and over and over until I gave uploftar wrote:In that case, we could've just as well remove the bees themselves altogether. This at least leaves a reason ever to fight them.jordancoles wrote:Nice to have a way to reduce wounds, but 15 minutes? Why so long? Why not 30 seconds or something, like if you're waiting around for a magpie to snatch the item you dropped. 15 minutes is way too long to just stand in the woods waiting
When is it worth fighting bees? Do hives have a finite number if bees that will spawn?

-
Agrik
- Posts: 269
- Joined: Wed Jan 27, 2016 4:41 pm
Re: Game Development: Bumble Pyre
Maybe the number of bees can be tied to coordinates, alike the mechanic of quality nodes, so there would be no point to "reroll" beehives? With empty ones never coinciding with high Q nodes, perhaps...jordancoles wrote:Best strat with this timer is still probably to just test raid the hive and leave if bees come out at all. You could find another hive within 15 minutes, anyways
Or simply tie the number of bees to Q node, so basic q10 hives are empty, 10 to 19 have one bee spawning, 20 to 29 have two, &c.
It'd be somewhat reasonable at least that the stone Q matters... though I agree that the need to mine can be a problem, but it seems for me that the problem is need for boulders meaning need to go underground.loftar wrote:I'm not sure it would be a change for the better that you'd need to go mining to get reasonable flour qualities.
It could be better if there were other possibilities to get a boulder... If free-scattered boulders are too easy to get, there are stone terrains which are reasonable places to carve a boulder. Altering the terrain (-1m per boulder?) and with a requirement of a certain strength to do so, maybe.
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Bumble Pyre
Larva quality doesn't matter at all for your first hives. The boards will drive up the end quality anywaysAgrik wrote:Maybe the number of bees can be tied to coordinates, alike the mechanic of quality nodes, so there would be no point to "reroll" beehives? With empty ones never coinciding with high Q nodes, perhaps...jordancoles wrote:Best strat with this timer is still probably to just test raid the hive and leave if bees come out at all. You could find another hive within 15 minutes, anyways
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Bumble Pyre
If bees don't spawn the instant you raid a hive, it can be worth it to try and kill a few bees. The ones that spawn bees instantly or spawn more than one at a time are ones you should avoid.Phaen wrote:When is it worth fighting bees? Do hives have a finite number if bees that will spawn?