I think we should at first multiply PvP by 2.
Then we can have every player choose their best PvP coefficient before they login so everybody will be able to play their best version of haven.
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Game Development: Lights in the Dark
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pbbllt
- Posts: 83
- Joined: Fri Feb 01, 2019 7:01 pm
Re: Game Development: Lights in the Dark
Thank youjorb wrote:We have a fix in the pipe for the building placement:I believe that should allow us to cover all use cases, but do let me know if you don't like it for some reason.
- Blueprints last until the construction sign is placed.
- Holding Shift allows you to finely place, and finely rotate, the building.
- Holding Ctrl allows you to rotate the building, and walk with LMB.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Lights in the Dark
I know I'm late, but I like the hat.
It has character, rather than being another generic top hat.
Maybe I like it cause I'm a clown myself, but it's not about the clown aspect. It's about the uniqueness. It's got personality, rather than being another "generic recoloured crap I can wear on my head(tm)"
It has character, rather than being another generic top hat.
Maybe I like it cause I'm a clown myself, but it's not about the clown aspect. It's about the uniqueness. It's got personality, rather than being another "generic recoloured crap I can wear on my head(tm)"
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Lights in the Dark
Was done. Thank you!Schattengaenger wrote:Please add the lanterns to the website preview of items that can be customized with art!
Will make creating art for it much easier!
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Troll_Shroom
- Posts: 45
- Joined: Fri Jul 02, 2021 4:56 pm
Re: Game Development: Lights in the Dark
Really enjoying the new lighting changes. Everything looks great now. Going to have to expand meat production for more candles to enjoy more glowing things at night. Anyway we can get pumpkins, lanterns, & pretty much all static light sources to last for a week as well? Be a shame to just use lanterns for everything though they do look great.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Lights in the Dark
Nice! finally these types of lights and things are being added.
if you are playing with stuff like this im curiose on how much closer you are to adding the ability to walk up things, and under.
if you are playing with stuff like this im curiose on how much closer you are to adding the ability to walk up things, and under.
Administrator of CoS
game ideas
game ideas
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lunaterra
- Posts: 1
- Joined: Mon Dec 12, 2022 4:50 pm






