Hunt at the same time as you minenoindyfikator wrote:I would rather play the game and be more productive than watch youtube meanwhile my character mine. Isn't it the point of modern games to actually encourage players to play a game instead of have it running in background?
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Loose Velvet
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Loose Velvet
That's the solution, I've seen this in many MMO games! Imagine not mining, hunting, farming, fishing, spitroasting, foraging all together on 6 different accounts. That's great gameplay experience and standard in current days.Nightdawg wrote:Hunt at the same time as you minenoindyfikator wrote:I would rather play the game and be more productive than watch youtube meanwhile my character mine. Isn't it the point of modern games to actually encourage players to play a game instead of have it running in background?
I miss old times when I was doing raids in wow on different 40 accounts, it was the best time in my life.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Loose Velvet
I understand why people might scuff against something called "YouTube mining" but think of the opposite: you have 1000 tiles to mine. Monotonously, except you need to constantly look at mine support HP (you still need to, but they have more HP and you get indicator on how much damage is being dealt with the audio cue and can visually check which pillar took it) and be ready snap to action in case slimes spawn (compared to now being stopped by the loose rock spawning, which gives you an option to break them and deal with whatever spawns, or do something else because you can't or don't want to deal with them right now.)
TL;DR: Task being monotonous, yet still requiring constant oversight, is also BAD.
EDIT: noticed that SnuggleSnail pointed out the exact thing on the previous page. He probably did a better job at it too, with that RuneScape comparison/example.
TL;DR: Task being monotonous, yet still requiring constant oversight, is also BAD.
EDIT: noticed that SnuggleSnail pointed out the exact thing on the previous page. He probably did a better job at it too, with that RuneScape comparison/example.
Last edited by vatas on Wed Jun 28, 2023 7:24 am, edited 1 time in total.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Loose Velvet
So should all tasks in this game require 24/7 eyes glued to the screen?noindyfikator wrote:That's the solution, I've seen this in many MMO games! Imagine not mining, hunting, farming, fishing, spitroasting, foraging all together on 6 different accounts. That's great gameplay experience and standard in current days.Nightdawg wrote:Hunt at the same time as you minenoindyfikator wrote:I would rather play the game and be more productive than watch youtube meanwhile my character mine. Isn't it the point of modern games to actually encourage players to play a game instead of have it running in background?
I miss old times when I was doing raids in wow on different 40 accounts, it was the best time in my life.
I guess jorb should make the 48 hours of steel burning be a mobile game in which you blow air into the crucible with random patterns, and if you fail for more than 10 seconds, you lose your steel.
Hunting is a task that requires the attention, but that doesn't mean everything should be like that.
Perhaps we should even have a photosynthesis mechanic for each individual crop, in which I have to do the fucking process for the plant to use sunlight, and if I fail, the crop dies. Oh and it should be for each individual crop.
lmao
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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eliminoid
- Posts: 155
- Joined: Tue Oct 25, 2011 6:04 pm
Re: Game Development: Loose Velvet
idc i'll just bot thisNightdawg wrote: I guess jorb should make the 48 hours of steel burning be a mobile game in which you blow air into the crucible with random patterns, and if you fail for more than 10 seconds, you lose your steel.
Hi
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Game Development: Loose Velvet
youtube mining is removing boulders spawning every 14th and a third tile?
Awesome stacks on dirt tho
Awesome stacks on dirt tho
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Loose Velvet
viewtopic.php?f=39&t=74247&hilit=boulde ... 50#p918445pawnchito wrote:youtube mining is removing boulders spawning every 14th and a third tile?
Awesome stacks on dirt tho
not anymore i guess!
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Tpukco
- Posts: 16
- Joined: Mon Mar 14, 2011 10:49 pm
Re: Game Development: Loose Velvet
As a miner myself, I want to say that I love you, Jorbtar! Plz more underground content in future!
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Trev
- Posts: 110
- Joined: Wed Apr 17, 2013 1:10 pm
- Location: Central USA
Re: Game Development: Loose Velvet
nice update.
thanks!
thanks!
discord: trevorhnh
developer of the Solaris Client (Legacy HnH)
developer of the Solaris Client (Legacy HnH)
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Loose Velvet

"this month" ended 3 months ago, any update of the boss consideration?

