Game Development: Duckbilled Leg of Table

Announcements about major changes in Haven & Hearth.
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Robertzon
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Re: Game Development: Duckbilled Leg of Table

Post by Robertzon »

SavageFox wrote:great I wasted resources on mulch beds now I have to destroy them and rebuild them so they can last for winter
Why do you need to rebuild them? Mound beds last 18 days, winter is 4 and a half days long.
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Lightning2
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Re: Game Development: Duckbilled Leg of Table

Post by Lightning2 »

Can it guide a horse leashed to a Wagon through Thicket?
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Kaios
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Re: Game Development: Duckbilled Leg of Table

Post by Kaios »

Lightning2 wrote:Can it guide a horse leashed to a Wagon through Thicket?
Exactly. I’m not too sure what the intended purpose of this mechanic is or in what way it is meant to be meaningful for gameplay but as with many additional mechanics it seems to only be creating issues for them to resolve.

viewtopic.php?f=47&t=77243

Bandage on top of bandage on top of bandage on top of...

Kind of strange that they allowed wellspring bashing because of one person but won’t fix horses and thickets for everyone.
reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Duckbilled Leg of Table

Post by reqvaa »

@jorb @loftar

Can you make possible to pursue all available credos simultaneously?
Each started credo will add 1 quest (as ussual), fulfilled requirements for new credo will make possible to get it.

please, this credo system needs help.

Because its possible without wipe, and will help to play one-char more
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Reiber
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Re: Game Development: Duckbilled Leg of Table

Post by Reiber »

Robertzon wrote:
SavageFox wrote:great I wasted resources on mulch beds now I have to destroy them and rebuild them so they can last for winter
Why do you need to rebuild them? Mound beds last 18 days, winter is 4 and a half days long.
you need to keep them during spring, or your trees might grow up without seeds untill they get random decay hits.
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Sephiron
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Re: Game Development: Duckbilled Leg of Table

Post by Sephiron »

reqvaa wrote:@jorb @loftar

Can you make possible to pursue all available credos simultaneously?
Each started credo will add 1 quest (as ussual), fulfilled requirements for new credo will make possible to get it.

please, this credo system needs help.

Because its possible without wipe, and will help to play one-char more
I like the credo system a lot, I just think some requests are outrageous. For instance, you can get 'deliver cast iron to a rock 10 miles away on a random, unknown mine level (it's level 5 btw)' as quest 2 on level 1 miner credo. That's bullshit considering that all u did to get there was finish qman credo.
The early credo levels of miner should be like 'visit cave level 3' and 'study a strange crystal' or 'kill caverat x3', it should prepare you for the later levels of the credo (thus making you a better miner over time) not prevent progression.
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WowGain
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Re: Game Development: Duckbilled Leg of Table

Post by WowGain »

Sephiron wrote: I like the credo system a lot, I just think some requests are outrageous. For instance, you can get 'deliver cast iron to a rock 10 miles away on a random, unknown mine level (it's level 5 btw)' as quest 2 on level 1 miner credo. That's bullshit considering that all u did to get there was finish qman credo.
The early credo levels of miner should be like 'visit cave level 3' and 'study a strange crystal' or 'kill caverat x3', it should prepare you for the later levels of the credo (thus making you a better miner over time) not prevent progression.
Big +1 to this
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Reiber
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Re: Game Development: Duckbilled Leg of Table

Post by Reiber »

i mean, quarryman itself is a garbage creedo. it exists solely to make miner a 2 creedo job, with double the amounts of boni,

nobody does serious quarrying , and actually getting rocks from a quarry is not even a part of the quarryman creedo,
its just "miner but before lvl3."

jet both these creedos are required for actual mining, (and picking up pearls, on a boat, miles away from the mines) and because somebody will just luck out with the quests compared to others in this rng system, one miner in your village will finish it on early layer 2 , and from that point on, they are the only ones allowed to touch ore, cause half a stockpile being well mined, means the stockpile isnt well mined.

thats like if there was a second farmer creedo. that would make every seed harvested and planted by people without it absolute unusable garbage, that unlocks after farmer.
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grumgrumganoe
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Re: Game Development: Duckbilled Leg of Table

Post by grumgrumganoe »

I am once again asking: when Chrimbus stream?
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Sephiron
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Re: Game Development: Duckbilled Leg of Table

Post by Sephiron »

Reiber wrote:i mean, quarryman itself is a garbage creedo. it exists solely to make miner a 2 creedo job, with double the amounts of boni,

nobody does serious quarrying , and actually getting rocks from a quarry is not even a part of the quarryman creedo,
its just "miner but before lvl3."

jet both these creedos are required for actual mining, (and picking up pearls, on a boat, miles away from the mines) and because somebody will just luck out with the quests compared to others in this rng system, one miner in your village will finish it on early layer 2 , and from that point on, they are the only ones allowed to touch ore, cause half a stockpile being well mined, means the stockpile isnt well mined.

thats like if there was a second farmer creedo. that would make every seed harvested and planted by people without it absolute unusable garbage, that unlocks after farmer.
I think qman is actually my favorite credo lol. It encourages you to start building mine holes and prepares you for miner in that sense, you start building mineshaft even without looking for ore and the boulders you collect can be saved to help the next person do qman. Maybe I'm insane

Also quarry arts is fucking great as a reward and I'd like to see more credos do something similar. Like maybe add a lumberjack credo with "burls" which are higher quality blocks rarely chopped from logs and that are node based
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