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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Raise crop quality?
I'm thinking they intentionally slowed it down. What are carrots up in in w7? 1200? 1500? You could get a reliable 2 points per day as long as the server was up. Other crops should all be in the 700 range or so.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Raise crop quality?
Under that system with these mechanics it's physically impossible to increase Q though. Without multiple random chances per harvested area, you're destined to basically sit and watch your crops go nowhere. Because the chance is slightly negative, you needed to pick and choose to gain crop quality and you can't do that anymore.MagicManICT wrote:I'm thinking they intentionally slowed it down. What are carrots up in in w7? 1200? 1500? You could get a reliable 2 points per day as long as the server was up. Other crops should all be in the 700 range or so.
I don't think it's the old system because of that.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Shiala
- Posts: 100
- Joined: Mon Sep 09, 2013 5:27 pm
Re: Raise crop quality?
That just means the flaw is in the quality system, not in how many seeds you get. If they all come out the same, it doesn't matter if you get 10 or 50.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Raise crop quality?
That's pretty much my point. Players have no influence on this Q system unless there's an obscure mechanic we're missing.Shiala wrote:That just means the flaw is in the quality system, not in how many seeds you get. If they all come out the same, it doesn't matter if you get 10 or 50.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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matsaucem
- Posts: 18
- Joined: Fri Aug 28, 2015 8:59 pm
Re: Raise crop quality?
Farming doesn't seem to help. My Q on crops just constantly goes down.
This is on 13/10/10 soil.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Raise crop quality?
I've seen some quality increases recently. Just got me straw hat and about 25 farming with it on, no new skills. If it was broken, it's fixed. I don't think it was broken to begin with. When my farming was down, the qualities dropped to single digits almost all around, but was slowly getting up as my farming was coming up. This last harvest I had a couple of items with all aspects 10+.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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kilakan
- Posts: 408
- Joined: Sun Jun 13, 2010 2:33 am
Re: Raise crop quality?
I am curious, what's the q of your beehive?matsaucem wrote:![]()
Farming doesn't seem to help. My Q on crops just constantly goes down.
This is on 13/10/10 soil.
-Distant clown noises.
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matsaucem
- Posts: 18
- Joined: Fri Aug 28, 2015 8:59 pm
Re: Raise crop quality?
Rebuilt it after the Q1 beehive bug was fixed with avg Q17 boards and avg Q16 straw.kilakan wrote:I am curious, what's the q of your beehive?
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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: Raise crop quality?
Has this mechanic been tweaked?
I hope in the next world, that it does, cause the RNG thing is really sucking.
and when you combine it with the 3 quality system. . .
personally I think the formula should be Farming skill + Q of ground + Q of crop / 3 = A
then (A affected by RNG number modifier) + A / 2 = final crop quality. with the RNG being (+5 to -5) changed to (25% positive to 25% negative)
example. farming 20, Q of ground 10, crop Q of 15
20 + 10 + 15 = 45 / 3 = 15. then 15 with a positive 10% = 17.25 then it's 17.25 + 15 = 16.125 with the overall rounding making it 16. of course the higher the farming skill will eventually cancel out the negatives but it will not mean a possible degeneration of the crop if you are advanced farmer.
I hope in the next world, that it does, cause the RNG thing is really sucking.
and when you combine it with the 3 quality system. . .
personally I think the formula should be Farming skill + Q of ground + Q of crop / 3 = A
then (A affected by RNG number modifier) + A / 2 = final crop quality. with the RNG being (+5 to -5) changed to (25% positive to 25% negative)
example. farming 20, Q of ground 10, crop Q of 15
20 + 10 + 15 = 45 / 3 = 15. then 15 with a positive 10% = 17.25 then it's 17.25 + 15 = 16.125 with the overall rounding making it 16. of course the higher the farming skill will eventually cancel out the negatives but it will not mean a possible degeneration of the crop if you are advanced farmer.
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