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tonygks
- Posts: 2
- Joined: Fri Mar 19, 2010 2:21 am
Re: Game Development: Removed Grievous Damage From Ants
Love fish? - First save ur ass.


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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Removed Grievous Damage From Ants
Mousewheel shift-transfer still transfers seedbags to containers instead of seeds in seedbags.jorb wrote:Shift-planting now works with seedbags.
Seedbags should now no longer function as teleportation devices.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Game Development: Removed Grievous Damage From Ants
Or alternatively cause exertions/crafting to give FEP, player gets stat gain when their hunger is both coming and going. Individual bars are of course excellent as well.Jackard wrote:what if they just tremendously increased the FEP food gives. like, more than double this timeSynthesisAlpha wrote:Long post, but yeah, the hunger change is too extreme. Scale it back, guys.
and yea, individual bars (that still take into account highest stat) would be nice
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Removed Grievous Damage From Ants
maybe......? dunnoImpalerWrG wrote:Or alternatively cause exertions/crafting to give FEP, player gets stat gain when their hunger is both coming and going.Jackard wrote:what if they just tremendously increased the FEP food gives. like, more than double this timeSynthesisAlpha wrote:Long post, but yeah, the hunger change is too extreme. Scale it back, guys.
and yea, individual bars (that still take into account highest stat) would be nice
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Cicious
- Posts: 65
- Joined: Thu Mar 18, 2010 6:57 pm
- Location: Down the river, to the left then up the waterfall, then after 1000 tiles, to the right.
Re: Game Development: Removed Grievous Damage From Ants
Noes, you just killed me. There's no food in my area to be found besides fish, and now I can't find fish even though I updated the client, though my food level doesn't decrease :O
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Hermit
- Posts: 21
- Joined: Thu Feb 04, 2010 2:50 pm
Re: Game Development: Removed Grievous Damage From Ants
What about overstuff? It is too hard to low hungry level.
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Cicious
- Posts: 65
- Joined: Thu Mar 18, 2010 6:57 pm
- Location: Down the river, to the left then up the waterfall, then after 1000 tiles, to the right.
Re: Game Development: Removed Grievous Damage From Ants
Usually my food level drops a lot, now after 30 minutes I lost 2%, while I'm chopping trees and making a house. Strange. By the way, how to launch the updated version throughout the site, or is that already updated?Hermit wrote:What about overstuff? It is too hard to low hungry level.
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Jeff
- Posts: 393
- Joined: Wed Aug 12, 2009 1:14 am
Re: Game Development: Removed Grievous Damage From Ants
By the way, does bread quality matter now? It was related only to feps, so now 1q bread and over 9000q bread should be equal.
"I'm just an humble farmer, after all"
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Removed Grievous Damage From Ants
Very good point!Hermit wrote:What about overstuff? It is too hard to low hungry level.
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Jeff
- Posts: 393
- Joined: Wed Aug 12, 2009 1:14 am
Re: Game Development: Removed Grievous Damage From Ants
That's true. We need castor oil, or we can use linen seeds as well(they need to be pressed before, though).They could cause some damage, anyway.Jackard wrote:Very good point!Hermit wrote:What about overstuff? It is too hard to low hungry level.
Then we can use poo to make our crops grow faster.
Edit: by the way, the crop growth seems exactly like before to me...
Last edited by Jeff on Sun Mar 21, 2010 11:50 am, edited 1 time in total.
"I'm just an humble farmer, after all"