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D0fuz15
- Posts: 150
- Joined: Thu Apr 11, 2013 1:41 am
- Location: Chile
Re: Game Development: Fighting Quail
Kito its too op at this moment, make it not have the cooldown increase on the target effect or remove the dizzy one, i would say its better to remove dizzy, that way ppl will have to use another ability to trigger the "dizzy" effect
Good idea!
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Game Development: Fighting Quail
fuck yes i have wanted armor to be repairable ever since i started seriously using it.Ninijutsu wrote:That would be an excellent idea. It's definitely beneficial to the game to remove invincible armors one way or another.loftar wrote: If anything, we might consider make armors repairable.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Fighting Quail
tbh this combat is reallllly ridiculous and in group combat i cant imagine not seeing like multiple chars dying without being able to do anything, a rollback to the old 1 for now would be good because idk what to suggest even theres just nothing you can do really
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Syndras
- Posts: 28
- Joined: Fri Jul 12, 2013 7:53 pm
Re: Game Development: Fighting Quail
I'm just out here killing some shite animals, don't want to have to maintain a steady supply of high q bronze just to punch some badgers. Should i make some worse equipment that i don't mind taking wear which i will be inevitably wearing if i got attacked by a player, a player being something that has a chance at actually killing me/getting through armour?loftar wrote:I disagree. It makes sense that there's some material cost to being involved in combat. It sucked that armors lasted forever.Syndras wrote:I hate this already, armour damage/weapon damage is never fun when you cant avoid it.
If anything, we might consider make armors repairable.
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Fighting Quail
dizzy seems odd, but looks like a combo attack which i don't think can be avoided or dizzy get removed
ua should have combo attacks and unrelenting while mc should be more prep and finding an opening imo
having trouble keeping my defense up against a couple bats at 177mc+shield up. feels like i need to burn them before i get burnt
ua should have combo attacks and unrelenting while mc should be more prep and finding an opening imo
having trouble keeping my defense up against a couple bats at 177mc+shield up. feels like i need to burn them before i get burnt
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Forik
- Posts: 48
- Joined: Wed Dec 22, 2010 3:58 am
Re: Game Development: Fighting Quail
Repairable armor sounds good, but it sounds and feels like fights are gonna take a lot longer, and armor's going to eat a lot more damage. I hope it doesn't boil down to the winner of fights being whoever still has their armor on by the end of it.loftar wrote: If anything, we might consider making armors repairable. I'm also open to the idea that their durability should be further increased. Needs a bit of testing before determining.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Fighting Quail
Not in any rush to rollback, and you'd at least have to describe your problems before I can act on anything.ChildhoodObesity wrote:tbh this combat is reallllly ridiculous and in group combat i cant imagine not seeing like multiple chars dying without being able to do anything, a rollback to the old 1 for now would be good because idk what to suggest even theres just nothing you can do really
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ants
- Posts: 1842
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- Location: inside your head
Re: Game Development: Fighting Quail
The turban looks like a giant onion.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Fighting Quail
dizzy is way too op, no good moves to get rid of it any new char can readd it on punch spam is insane and even with these new defenses u can just punch spam until the go through all their defenses then kito then ravenbite and theyre dedjorb wrote:Not in any rush to rollback, and you'd at least have to describe your problems before I can act on anything.ChildhoodObesity wrote:tbh this combat is reallllly ridiculous and in group combat i cant imagine not seeing like multiple chars dying without being able to do anything, a rollback to the old 1 for now would be good because idk what to suggest even theres just nothing you can do really
id probably remove dizzy entirely its just too insane
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Zephron
- Posts: 9
- Joined: Sat Jun 26, 2010 6:52 pm
Re: Game Development: Fighting Quail
I don't think increasing cd on cleave and raven's bite is helping the fact that you're probably ko'd after one raven's bite if it's done with decent openings, any opp knock and dizzy
Last edited by Zephron on Thu Mar 08, 2018 2:41 am, edited 1 time in total.