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mamotromico
- Posts: 184
- Joined: Wed Aug 19, 2015 10:25 pm
Re: Game Development: Pelican Pool
Is there any use for the pouch?
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Adri
- Posts: 29
- Joined: Tue Apr 20, 2021 11:41 am
Re: Game Development: Pelican Pool
The new emotes icon is sexy.
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DatSheep
- Posts: 540
- Joined: Thu Mar 22, 2018 2:24 am
- Location: A gay place with gay people yes
Re: Game Development: Pelican Pool
Nice additions, hopefully pelican's pouch does more in the future. Would like to note that I seem to be crashing while trying to boot the game up, not sure if this is directly related to the patch or not.
Something died in my basement and gave me rubella
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Pelican Pool
Maybe I'm just unlucky but stopped finding any glimmers.
If I had to guess, devs made pools somewhat local but the regen rate is retarded-low.
Do devs realize that there may be several large-ish villages in small area that all have 5 guys foraging glimmers?
I hope you did not balance regen to be good for jorb soloing in his hermitage in middle of nothing!
If you want people to collect glimmers without botting, increase spawns.
If there are less than 1-2 glimmers per maptile on average, its not enough to see the effort to go into cave to collect them manually.
If I had to guess, devs made pools somewhat local but the regen rate is retarded-low.
Do devs realize that there may be several large-ish villages in small area that all have 5 guys foraging glimmers?
I hope you did not balance regen to be good for jorb soloing in his hermitage in middle of nothing!
If you want people to collect glimmers without botting, increase spawns.
If there are less than 1-2 glimmers per maptile on average, its not enough to see the effort to go into cave to collect them manually.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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NoBizd
- Posts: 76
- Joined: Mon Apr 23, 2012 4:49 pm
Re: Game Development: Pelican Pool
+1IngloriouslyBad wrote:Now how about otters xD so useless
Jorb, Loftar - please look at this. Otters atm are such a garbage at EVERY stage of game that if you would by a mistake delete their spawns in some update I can bet a token it would take people week+ to even notice they are missing. They are low QL, their hides has 0 use, same for meat. Maybe give them some more love like you done with snakes? Special food/cloth/gilding/curio out of them would be good a reason to finally hunt then.
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lordgrunt
- Posts: 451
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Pelican Pool
are you sure these pools work as intended? first person from our village sweeped the caves for 10 glimmers, following (in timely fashion) 4 people got zero.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Pelican Pool
Seems like they work exactly like global pools, except in a local context rather than global. Unsurprisingly, I don't think this is going to have much of a noticeable change for the majority of players.lordgrunt wrote:are you sure these pools work as intended? first person from our village sweeped the caves for 10 glimmers, following (in timely fashion) 4 people got zero.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Pelican Pool
Why is that -- if true, which I doubt -- not surprising to you?Kaios wrote:Unsurprisingly, I don't think this is going to have much of a noticeable change for the majority of players.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Pelican Pool
Why is it not surprising to me that a change won't have the effect that was intended for it? Oh gee, I don't know.
But in the case of global/local pools if I am understanding this correctly, all you've essentially done is break the global pool up in to smaller local pools.The mechanic itself is the same and the people who were draining the global pool are going to be the same ones draining their local pools, nothing in that regard appears to be different. Only that the bots on one side of the map won't impact the bots on the other.
But in the case of global/local pools if I am understanding this correctly, all you've essentially done is break the global pool up in to smaller local pools.The mechanic itself is the same and the people who were draining the global pool are going to be the same ones draining their local pools, nothing in that regard appears to be different. Only that the bots on one side of the map won't impact the bots on the other.
Last edited by Kaios on Mon May 03, 2021 11:57 am, edited 1 time in total.