Game Development: Yule Rat

Announcements about major changes in Haven & Hearth.
TheServant
Posts: 616
Joined: Wed Apr 09, 2014 1:07 am

Re: Game Development: Yule Rat

Post by TheServant »

I dont see a problem with making feping easier for everyone, do you rather make cheese as it current is? its a shit mechanic
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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SnuggleSnail
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Re: Game Development: Yule Rat

Post by SnuggleSnail »

Image
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Nictos
Posts: 237
Joined: Thu Apr 21, 2011 5:31 am

Re: Game Development: Yule Rat

Post by Nictos »

SnuggleSnail wrote:
Nictos wrote:There just needs to be a cooldown of how many can spawn in a grid -_- this is such an easy fix
This makes the bot more complicated, and more effective because fewer people will abuse it. If spamming rat dungeons is going to be the meta for grinding stats a prerequisite to grinding stats efficiently should not be roads between houses every few minimaps. It would be better for it to just be easy and available to everybody as opposed to difficult and available to few.
Then the only fix is to severely nerf the loot
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Ozzy123
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Re: Game Development: Yule Rat

Post by Ozzy123 »

TheServant wrote:I dont see a problem with making feping easier for everyone, do you rather make cheese as it current is? its a shit mechanic
Cheese is usually aged, you sure you like it?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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pagsiu
Posts: 352
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Re: Game Development: Yule Rat

Post by pagsiu »

lmao nice long term world, beyond repair at this point
Ozzy123 wrote:
TheServant wrote:I dont see a problem with making feping easier for everyone, do you rather make cheese as it current is? its a shit mechanic
Cheese is usually aged, you sure you like it?
genuinely chuckled :lol:
Marking forum read since World 2.
TheServant
Posts: 616
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Re: Game Development: Yule Rat

Post by TheServant »

Ozzy123 wrote:
TheServant wrote:I dont see a problem with making feping easier for everyone, do you rather make cheese as it current is? its a shit mechanic
Cheese is usually aged, you sure you like it?
maybe u should give all these good feps to frosty i hear he needs them
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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sMartins
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Re: Game Development: Yule Rat

Post by sMartins »

Oh jeez .... ahaha I love you all so much :D

Merry Christmas!



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VillagerAs
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Re: Game Development: Yule Rat

Post by VillagerAs »

Ozzy123 wrote:
TheServant wrote:I dont see a problem with making feping easier for everyone, do you rather make cheese as it current is? its a shit mechanic
Cheese is usually aged, you sure you like it?
cringe as fuck
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SnuggleSnail
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Re: Game Development: Yule Rat

Post by SnuggleSnail »

This shit would be extremely broken early world. I feel like how powerful it is for this stage of the game is being exaggerated, though. Hard to tell from the limited data I've seen, but it seems like a worse version of having a cheese bot + trading stone axes for maws.
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Hollogodis
Posts: 150
Joined: Tue Apr 30, 2013 6:29 pm

Re: Game Development: Yule Rat

Post by Hollogodis »

Troll update

By the way, did u get the reference with touching the nail and getting small?

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