Purus Pasta Client [W14 COMPATIBLE]

Forum for alternative clients, mods & discussions on the same.
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shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Purus Pasta Client [Now with botting API!]

Post by shubla »

Thedrah wrote:
AntiBlitz wrote:
Thedrah wrote:is there a function or way to travel to hearth fire?
yes of course, its a standard feature.
sorry, i meant for use in a script. such as to make an afk auto hearth thing
Currently no, but will be added in the future.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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kittenkarate
Posts: 35
Joined: Thu Mar 30, 2017 7:02 am

Re: Purus Pasta Client [Now with botting API!]

Post by kittenkarate »

Grobble wrote:9 times out of 10 when I use a road, it crashes with this error:

Code: Select all

3.6.2.8ed740c8
Windows 10 10.0 x64, 1.8.0_161 amd64
Intel (Intel(R) HD Graphics 4000) - 4.0.0 - Build 10.18.10.4653

java.lang.NullPointerException
	at haven.LocalMiniMap.drawicons(LocalMiniMap.java:221)
	at haven.LocalMiniMap.draw(LocalMiniMap.java:509)
	at haven.Widget.draw(Widget.java:703)
	at haven.Widget.draw(Widget.java:708)
	at haven.MinimapWnd.draw(MinimapWnd.java:220)
	at haven.Widget.draw(Widget.java:703)
	at haven.Widget.draw(Widget.java:708)
	at haven.GameUI.draw(GameUI.java:823)
	at haven.Widget.draw(Widget.java:703)
	at haven.Widget.draw(Widget.java:708)
	at haven.RootWidget.draw(RootWidget.java:66)
	at haven.UI.draw(UI.java:143)
	at haven.HavenPanel.rootdraw(HavenPanel.java:362)
	at haven.HavenPanel.run(HavenPanel.java:628)
	at java.lang.Thread.run(Unknown Source)
Also having this same problem!! Help!! :( I can't get to CF or anything!
I'mnotyourBuddy,Pal.
Grobble
Posts: 88
Joined: Sat Feb 10, 2018 11:44 pm

Re: Purus Pasta Client [Now with botting API!]

Post by Grobble »

kittenkarate wrote:
Grobble wrote:9 times out of 10 when I use a road, it crashes with this error:

Code: Select all

3.6.2.8ed740c8
Windows 10 10.0 x64, 1.8.0_161 amd64
Intel (Intel(R) HD Graphics 4000) - 4.0.0 - Build 10.18.10.4653

java.lang.NullPointerException
	at haven.LocalMiniMap.drawicons(LocalMiniMap.java:221)
	at haven.LocalMiniMap.draw(LocalMiniMap.java:509)
	at haven.Widget.draw(Widget.java:703)
	at haven.Widget.draw(Widget.java:708)
	at haven.MinimapWnd.draw(MinimapWnd.java:220)
	at haven.Widget.draw(Widget.java:703)
	at haven.Widget.draw(Widget.java:708)
	at haven.GameUI.draw(GameUI.java:823)
	at haven.Widget.draw(Widget.java:703)
	at haven.Widget.draw(Widget.java:708)
	at haven.RootWidget.draw(RootWidget.java:66)
	at haven.UI.draw(UI.java:143)
	at haven.HavenPanel.rootdraw(HavenPanel.java:362)
	at haven.HavenPanel.run(HavenPanel.java:628)
	at java.lang.Thread.run(Unknown Source)
Also having this same problem!! Help!! :( I can't get to CF or anything!
I've noticed it happening more when I try to cross water.
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Koyse28
Posts: 15
Joined: Wed Mar 14, 2018 4:34 am

Re: Purus Pasta Client [Now with botting API!]

Post by Koyse28 »

Always freezes 2-3 minutes of playing. Have to end it on task manager to close it.
User avatar
kittenkarate
Posts: 35
Joined: Thu Mar 30, 2017 7:02 am

Re: Purus Pasta Client [Now with botting API!]

Post by kittenkarate »

Koyse28 wrote:Always freezes 2-3 minutes of playing. Have to end it on task manager to close it.
Close the launcher when you start playing. It causes the game to freeze up like that.
I'mnotyourBuddy,Pal.
bipsomatic
Posts: 12
Joined: Mon May 21, 2012 12:14 am

Re: Purus Pasta Client [Now with botting API!]

Post by bipsomatic »

PBot.doAct("lift");

wont work as mine for example...
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vatas
Posts: 5250
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Purus Pasta Client [Now with botting API!]

Post by vatas »

Possible workaround for the invobjs error in the built-in-farmer. Harvest one of the crops manually and replant before using the bot so that you have seed's resfile loaded already, AFAIK error is caused by bot somehow trying to load the same res twice.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Purus Pasta Client [Now with botting API!]

Post by shubla »

I dont currently have time to develop purus pasta, so the issues will remain for some time!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
vatas
Posts: 5250
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Purus Pasta Client [Now with botting API!]

Post by vatas »

Through filler error can be dodged by manually picking up single beetroot and single beetroot leaves before starting.

Bot may pause, requiring you to intervene.
A) with something on the cursor, requiring you to right click it in the through and then open the through to resume the bot.
B) Simply stops. This happens because bot can't pathfind to pick up item that is too close to stockpile or other object. Manually pick it up and bot should resume.

There is one or two other more or less completely random errors. They are however less common than the previously mentioned ones.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
Koyse28
Posts: 15
Joined: Wed Mar 14, 2018 4:34 am

Re: Purus Pasta Client [Now with botting API!]

Post by Koyse28 »

This was an error while using the auto stockpiling of Pumpkins



3.6.2.8ed740c8
Windows 10 10.0 x64, 1.8.0_171 x86
Intel (Intel(R) HD Graphics 620) - 4.4.0 - Build 22.20.16.4708

#<Resource gfx/terobjs/arch/polebiggate>

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