Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.
wolf1000wolf
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Re: Prelude: Happy New World!

Post by wolf1000wolf »

Ah, I see. That does make sense.

Be interesting to see the difference in demographics.
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riker88
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Re: Prelude: Happy New World!

Post by riker88 »

I would love a single quality system..
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Jacobian123
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Re: Prelude: Happy New World!

Post by Jacobian123 »

riker88 wrote:I would love a single quality system..
Indeed, the return of a single quality system akin to legacy would work wonders for those learning the game. Tri-quality just confuses the hell out of newer players and turns them off I think.
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ydex
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Re: Prelude: Happy New World!

Post by ydex »

riker88 wrote:I would love a single quality system..

Agreed!
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Beezer12Washingbeard
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Re: Prelude: Happy New World!

Post by Beezer12Washingbeard »

I'm not sorry to see tri-quality go, but single quality feels like it might be too simplistic? I like what tri-quality seemed to be trying to do--what if we just knocked it down to a bi-quality system? We could make it just Substance and Essence (and fold Vitality under Substance), or come up with two totally other things the numbers could represent. It'd be more intuitive to grasp and manage gameplay-wise, and it'd probably be easier to make two qualities work in a manner closer to what jorbtar would like/initially imagined than the tri-qual.
wotnek
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Re: Prelude: Happy New World!

Post by wotnek »

Is there going to be pali bashing this world? and please make one number quality... :oops:
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GenghisKhan44
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Re: Prelude: Happy New World!

Post by GenghisKhan44 »

What the hell was the triple quality system supposed to be for, anyway? I didn't really quite see what the particular point was. :|
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MagicManICT
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Re: Prelude: Happy New World!

Post by MagicManICT »

GenghisKhan44 wrote:What the hell was the triple quality system supposed to be for, anyway? I didn't really quite see what the particular point was. :|
I think the idea was that a player could choose which quality to push up because others wouldn't be as worthwhile, but in reality you want all the qualities up in nearly all items.
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LadyV
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Re: Prelude: Happy New World!

Post by LadyV »

I much prefer single quality. I understand why tri-quality was done but its more annoying than fun.
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Undefined
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Re: Prelude: Happy New World!

Post by Undefined »

Agreed regarding quality, I paid almost no attention to it at all and simply averaged them to a single quality.
The one use I did find was triangulating ore quality when exploratory mining by following individual quality type increases to find where they overlapped to produce the highest average quality.

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