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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Prelude: Happy New World!
I'm saying just like last world there is no reason to reset the world. Plenty of changes to Kingdoms have been proposed which are good but should be implemented and tested before a new world rather than at the start of one, same for siege, same for plenty of other things. Push out mechanic was mentioned, what about that? And what about all the "I'd like to see this before a reset" in this thread alone? I doubt you'll have time implement everything people would like to see before a reset given the time frame.loftar wrote:It sounds like you're saying that "the game is not done yet, so therefore it shouldn't be reset". And, well, yes, it isn't done yet. If it were, it would be in a condition where a reset wouldn't be called for. Or are you trying to argue that, when the game is done, it should be regularly reset, but not before that?
And no I'm all for longer worlds not shorter ones with a mechanic involved to allow the players to choose when to end it rather than only at the devs whim to erase months of work for no good reason because they are not seeing the income flow that they'd like to (which could be easily resolved with some better updates). I'd rather see work put towards an end of world mechanic before this world ends instead of seeing it go out this way.
Explain to me why it takes a world reset before players feel like they can have any fun in terms of going outside their walls, visiting other people, pvp and riskier pve like mammoths and trolls and maybe try to fix that before the world reset.
Last edited by Kaios on Wed Dec 28, 2016 10:53 pm, edited 1 time in total.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Prelude: Happy New World!
You can put them back into your hearthfire to keep them to the next world.LostJustice wrote:I just bought 3 subscription tokens an hour before this was posted. :(
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Prelude: Happy New World!
Place invisible objects around the character and look if it does respond etc. etc.loftar wrote:To be quite honest, I have been looking a bit at it lately (as indicated by my above post), and I have still been unable to tell any obvious patterns of botting.shubla wrote:Making it bannable offense, nuking places that are obviously botting will make most player not bot.
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Prelude: Happy New World!
if he can't determine any obvious patterns of botting he cant locate said player in the first placeColin500 wrote:Place invisible objects around the character and look if it does respond etc. etc.loftar wrote:To be quite honest, I have been looking a bit at it lately (as indicated by my above post), and I have still been unable to tell any obvious patterns of botting.shubla wrote:Making it bannable offense, nuking places that are obviously botting will make most player not bot.
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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: Prelude: Happy New World!
Volcanoes?
Ice-Cream?
Seasons?
More biome exclusive stuff?
Dragons?
Milkable Horses?
Goats?
Wolves?
Milkable Dragons?
Ice-Cream?
Seasons?
More biome exclusive stuff?
Dragons?
Milkable Horses?
Goats?
Wolves?
Milkable Dragons?
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Prelude: Happy New World!
If only jorbtar would add player admins who would be responsible for finding characters like that and reporting them to jorbtar so he can ban them.Paradoxs wrote:if he can't determine any obvious patterns of botting he cant locate said player in the first place
Last edited by Colin500 on Wed Dec 28, 2016 10:57 pm, edited 1 time in total.
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Prelude: Happy New World!
Ok, one thing I think would be nice for the new world:
New Skill: Cartography
By unlocking cartography you can:
- Access the new and fancy Big Map that was added on Map Rabbit update. Or maybe only the ability to place markers can be locked behind the skill.
- Craft Map (Parchment). A map can be used to teach a Charterstone to someone that has never visited it before.
- Teach the Way. Same as maps, but personally (like right clicking someone with an item to teach it) this allows you to tell other people how to reach certain charterstones.
(For that we would need a "charterstone" log/list - like we have a kin list - that would allow us to right-click and describe, like we do with kinned people. Would be handy to keep track of known charters as well
)
That would be cool, and visiting a charterstone would still be necessary (at least for one person/scout) and then later people can go by learning the way with a map or someone.
This encourages community behaviours, makes hubs/public areas/markets more accessible and kind of makes sense, generally, as it's a "game mechanic" that overrides the actual act of looking at the player made map on the internet and following the way - because that's what we do IRL, we follow maps
New Skill: Cartography
By unlocking cartography you can:
- Access the new and fancy Big Map that was added on Map Rabbit update. Or maybe only the ability to place markers can be locked behind the skill.
- Craft Map (Parchment). A map can be used to teach a Charterstone to someone that has never visited it before.
- Teach the Way. Same as maps, but personally (like right clicking someone with an item to teach it) this allows you to tell other people how to reach certain charterstones.
(For that we would need a "charterstone" log/list - like we have a kin list - that would allow us to right-click and describe, like we do with kinned people. Would be handy to keep track of known charters as well
That would be cool, and visiting a charterstone would still be necessary (at least for one person/scout) and then later people can go by learning the way with a map or someone.
This encourages community behaviours, makes hubs/public areas/markets more accessible and kind of makes sense, generally, as it's a "game mechanic" that overrides the actual act of looking at the player made map on the internet and following the way - because that's what we do IRL, we follow maps
Last edited by DaniAngione on Wed Dec 28, 2016 10:59 pm, edited 1 time in total.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Prelude: Happy New World!
Player admins would only go wrong in my opinion, its a waste of resources to hunt down bots through any means other than data analysis. If botting is a big problem like everyone says it is, there would be obvious patterns and spikesColin500 wrote:If only jorbtar would add player admins who would be responsible for finding characters like that and reporting them to jorbtar so he can ban them.paradoxs wrote:if he can't determine any obvious patterns of botting he cant locate said player in the first place
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Prelude: Happy New World!
Yes, I'm sure it would be completely uncontroversial with players who are able to look at anyone's bases. It's not like the forum moderation alone is infectious enough as it is, after all.Colin500 wrote:If only jorbtar would add player admins who would be responsible for finding characters like that and reporting them to jorbtar so he can ban them.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
