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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
Re: Game Development: Fighting Quail
As was said before, Punch - KITO - Raven's Bite and maybe OP knocks thrown somewhere in there seem like the only attacks needed if you're fighting a single enemy. The 220% damage modifier when hitting a Dizzy target with Raven also seems kinda broken. I get it that Raven's Bite is locked to axes, but that seems like too much of a damage increase. Quite a few attacks give Dizzy, so it isn't that hard to get the bonus damage for Raven.
I like apple juice.
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Senretsu
- Posts: 70
- Joined: Wed Feb 23, 2011 7:18 pm
- Location: Canada
Re: Game Development: Fighting Quail
Gatdamn, I just got my ass kicked by a horse with 100 melee and a sword. Bloody 'ell. I trust you guys know what you're doing with your game but, allow me to say; gatdamn! Looks like I gotta figure out what I'm doing all over again >.<;
Poopity scoop
Scoop diddy whoop
Whoop di scoop di poop
Poop di scoopty
Scoopty whoop
-Kanye West, "Lift Yourself"
Scoop diddy whoop
Whoop di scoop di poop
Poop di scoopty
Scoopty whoop
-Kanye West, "Lift Yourself"
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Fighting Quail
Sword dmg sucks, b12 META
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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yagogoii
- Posts: 17
- Joined: Sat Nov 05, 2016 7:37 pm
Re: Game Development: Fighting Quail
although dev never tell why they make changes ,but i think they design new combat system like a card game ,who first show all hand card lose,i dont think get such heavy punish for making mistakes in an real death game is a good idea.
after testing most combat moves and duel a bit (using all classic set and server new set), i'd like to say,i dont like new combat system . burst damage too much ,may be we can desigh special useage for differrnt moves ,and watch how they work ,rather than "oh ,we nerf chop for 5%,hope you like that"
after testing most combat moves and duel a bit (using all classic set and server new set), i'd like to say,i dont like new combat system . burst damage too much ,may be we can desigh special useage for differrnt moves ,and watch how they work ,rather than "oh ,we nerf chop for 5%,hope you like that"
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Fighting Quail

Is the u on the cooldown a bug, or am I misunderstanding? It's shorter than the local cooldown so lowering it does nothing.





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Zephron
- Posts: 9
- Joined: Sat Jun 26, 2010 6:52 pm
Re: Game Development: Fighting Quail
more points in it lowers the global cd so you can use other moves sooner?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Fighting Quail
It allows you to use your next other move faster.DDDsDD999 wrote:
Is the u on the cooldown a bug, or am I misunderstanding? It's shorter than the local cooldown so lowering it does nothing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Fighting Quail
"local cooldown" is only applicable to the one skill. the other cooldown is attack cooldown until next skill is usedjorb wrote:It allows you to use your next other move faster.DDDsDD999 wrote:
Is the u on the cooldown a bug, or am I misunderstanding? It's shorter than the local cooldown so lowering it does nothing.
and seems combat is faster, armor sucks, ua is stronger and the combat is more linear and less forgiving than before
Last edited by Thedrah on Thu Mar 08, 2018 2:51 am, edited 1 time in total.
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Zephron
- Posts: 9
- Joined: Sat Jun 26, 2010 6:52 pm
Re: Game Development: Fighting Quail
http://prntscr.com/ioc7jl
it doesn't reduce opp knock openings, just the normal ones, think text needs to be fixed
it doesn't reduce opp knock openings, just the normal ones, think text needs to be fixed
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berthedin
- Posts: 162
- Joined: Mon Apr 18, 2011 6:06 pm
Re: Game Development: Fighting Quail
Roll back old combat for now would be great, you should test it before in valhala, we could actually meet one day, and try to fix current one, because changing numbers isn't coming with anything new. Its still punch spam, kito and then ravens bite, even high stated character can destroy lower ones way faster than before, for me the whole idea looks bad, I think 1 opening system is too easy because fights end in 3 minutes. Opportunity knocks are useless now btw. I would roll back previous combat for a week or two and try to fix it in valhalla.
Atikin:
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.