It may have other uses, but the one I know (and use) is to make sure you plant trees at the very center of a tile. (It helps in making neat rows)mvgulik wrote:What is the option "Toggle tile centering" (in key-binds. Default: CTRL+X) suppose to do ?
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vatas
- Posts: 5255
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- Location: Suomi Finland Perkele
Re: Ardennes Bootleg Revived
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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mvgulik
- Posts: 4102
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Re: Ardennes Bootleg Revived
Seems not to logical to me that it would only be intended for planting trees/bushes. (I use ender, which also allows planting them neatly at the tile center)
*Fires up default render client to check something, but gets stopped by res-error number xxx* (wow, again. Its a nice client fubar situation now a days)
*Fires up default render client to check something, but gets stopped by res-error number xxx* (wow, again. Its a nice client fubar situation now a days)
Ignored(29): "Would you like to know more"
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mvgulik
- Posts: 4102
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Re: Ardennes Bootleg Revived
Actually. "Toggle tile centering" is not doing anything when it comes to planting(moving) bushes.
(real planting only or trees only ... makes even less sense to me. Occam thinks its probably just out of commission after Murphy took a look at it.)
(real planting only or trees only ... makes even less sense to me. Occam thinks its probably just out of commission after Murphy took a look at it.)
Ignored(29): "Would you like to know more"
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hushpuppi3
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Re: Ardennes Bootleg Revived
I don't know what you're talking about, bushes and trees are being planted perfectly center for me

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mvgulik
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Re: Ardennes Bootleg Revived
Guess its specific to a particular build than. ... Or your probably using SHIFT+RMC to plant trees/bushes (which works fine on all clients I could test it on).hushpuppi3 wrote:I don't know what you're talking about, bushes and trees are being planted perfectly center for me
Guess you also missed/skipped the part where I specified that I actually was looking for a way to tile-center the heartling itself (for tree copping purposes).
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Retested with default build (the linked one in post nr 1) ... same results / no differences detected.
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Lets re-add related initial post.
mvgulik wrote:What is the option "Toggle tile centering" (in key-binds. Default: CTRL+X) suppose to do ?
(looking for a way to easy tile-center the heartling (for tree chopping controle). "Toggle tile centering" don' t seems to do that)
Ignored(29): "Would you like to know more"
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vanghern
- Posts: 26
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Re: Ardennes Bootleg Revived
Any update, regarding new game version?
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AriZona
- Posts: 276
- Joined: Wed Sep 14, 2016 12:02 am
Re: Ardennes Bootleg Revived
Please, fix the Ardennes 
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tadeo
- Posts: 55
- Joined: Tue Jul 14, 2020 8:53 pm
Re: Ardennes Bootleg Revived
Update on the way.
Ready just update client.
https://github.com/Cediner/ArdClient/re ... v1unstable
Thanks
Cediner fix
3c97e78
Nov 9, 2020
21 minutes ago
Ready just update client.
https://github.com/Cediner/ArdClient/re ... v1unstable
Thanks
Cediner fix
3c97e78
Nov 9, 2020
21 minutes ago
World 2-4 Small steps in hermitting nothing big
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World 12 Ted Mega Chad Hermit
World 13 Ted Member of Kulwa Village / ( ͡° ͜ʖ ͡°)
World 14 Ted Member of Alpaca Farm
World 15 Ted Member of Tempest City
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World 12 Ted Mega Chad Hermit
World 13 Ted Member of Kulwa Village / ( ͡° ͜ʖ ͡°)
World 14 Ted Member of Alpaca Farm
World 15 Ted Member of Tempest City
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Clemence
- Posts: 447
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Re: Ardennes Bootleg Revived
"Posts: 1", is it légit ?
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talon00302
- Posts: 516
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Re: Ardennes Bootleg Revived
Yeah, Nayloks taken over for me for a few months now doing some solid work.Clemence wrote:"Posts: 1", is it légit ?