If you had the capacity to play this game beyond 100 stats, you'd realise you're wrong. But you probably just sit in your hermit shithole all world with your quality 50 anvil 7 months in, and you don't care about this game becoming better.AriZona wrote:Moving nodes are same as random but with a chance to tap into quality location for bit
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Nightdawg
- Posts: 2635
- Joined: Fri Feb 28, 2020 12:31 am
Re: Animal nodes moving was bad
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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AriZona
- Posts: 276
- Joined: Wed Sep 14, 2016 12:02 am
Re: Animal nodes moving was bad
hush hush feisty one... you are so wrong about me and about the nodes.Nightdawg wrote:If you had the capacity to play this game beyond 100 stats, you'd realise you're wrong. But you probably just sit in your hermit shithole all world with your quality 50 anvil 7 months in, and you don't care about this game becoming better.AriZona wrote:Moving nodes are same as random but with a chance to tap into quality location for bit
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Animal nodes moving was bad
heh.... *smirks, not reading the thread and stares judgementally*
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Killface
- Posts: 264
- Joined: Mon Oct 05, 2009 5:27 am
Re: Animal nodes moving was bad
Wait.Robben_DuMarsch wrote: I know that all the factions mammoth and angler bot. Why is there a difference in quality? It's difficult to bot to ensure reliable access to top quality.
Robben, what is the current meta for acquisition of high quality bones? Do you even know?
Jackard wrote:kvc has eleven secret herbs and spices
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Animal nodes moving was bad
Are you trying to act like you're somehow relevant, Killface? This isn't back when you were young and still had at least half your kidney function.Killface wrote:Wait.Robben_DuMarsch wrote: I know that all the factions mammoth and angler bot. Why is there a difference in quality? It's difficult to bot to ensure reliable access to top quality.
Robben, what is the current meta for acquisition of high quality bones? Do you even know?
No faction is competitively quality grinding right now. There's nothing wrong about high quality cachalot rolls being used, even in the early world. Bones are needed in such high quantities you need to mammoth farm as your baseline when there's tons of of players in competition. You can supplement with whale, troll, and dungeon sourced bones. The fact that they become more important when pop hits 150 concurrent isn't really relevant. In theory, in a long enough world, you can get the bones from livestock.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Animal nodes moving was bad
damn this nobody is calling someone else a nobody - i need some popcorn
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Animal nodes moving was bad
My favorite stalker called me a nobody. How far I've fallen. Time to off myself, boys.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Animal nodes moving was bad
Tbh razzbane is probably a more reliable source of information than you when it comes to industry and that's saying A LOT :yoj:Robben_DuMarsch wrote:My favorite stalker called me a nobody. How far I've fallen. Time to off myself, boys.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Animal nodes moving was bad
Oh no, I'm taking a position that my enemies hate, and they are saying mean things!
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Killface
- Posts: 264
- Joined: Mon Oct 05, 2009 5:27 am
Re: Animal nodes moving was bad
So, as I suspected, you have no fucking clue and IMMEDIATELY resort to ad hominems. Gotcha.Robben_DuMarsch wrote: Several stabs in the dark, only one close
Jackard wrote:kvc has eleven secret herbs and spices

