Animal nodes moving was bad

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Nightdawg
Posts: 2635
Joined: Fri Feb 28, 2020 12:31 am

Re: Animal nodes moving was bad

Post by Nightdawg »

AriZona wrote:Moving nodes are same as random but with a chance to tap into quality location for bit
If you had the capacity to play this game beyond 100 stats, you'd realise you're wrong. But you probably just sit in your hermit shithole all world with your quality 50 anvil 7 months in, and you don't care about this game becoming better.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
AriZona
Posts: 276
Joined: Wed Sep 14, 2016 12:02 am

Re: Animal nodes moving was bad

Post by AriZona »

Nightdawg wrote:
AriZona wrote:Moving nodes are same as random but with a chance to tap into quality location for bit
If you had the capacity to play this game beyond 100 stats, you'd realise you're wrong. But you probably just sit in your hermit shithole all world with your quality 50 anvil 7 months in, and you don't care about this game becoming better.
hush hush feisty one... you are so wrong about me and about the nodes.
User avatar
DonVelD
Posts: 1913
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Animal nodes moving was bad

Post by DonVelD »

heh.... *smirks, not reading the thread and stares judgementally*
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Killface
Posts: 264
Joined: Mon Oct 05, 2009 5:27 am

Re: Animal nodes moving was bad

Post by Killface »

Robben_DuMarsch wrote: I know that all the factions mammoth and angler bot. Why is there a difference in quality? It's difficult to bot to ensure reliable access to top quality.
Wait.
Robben, what is the current meta for acquisition of high quality bones? Do you even know?
Jackard wrote:kvc has eleven secret herbs and spices
User avatar
Robben_DuMarsch
Posts: 2646
Joined: Wed Sep 28, 2011 2:58 am

Re: Animal nodes moving was bad

Post by Robben_DuMarsch »

Killface wrote:
Robben_DuMarsch wrote: I know that all the factions mammoth and angler bot. Why is there a difference in quality? It's difficult to bot to ensure reliable access to top quality.
Wait.
Robben, what is the current meta for acquisition of high quality bones? Do you even know?
Are you trying to act like you're somehow relevant, Killface? This isn't back when you were young and still had at least half your kidney function.

No faction is competitively quality grinding right now. There's nothing wrong about high quality cachalot rolls being used, even in the early world. Bones are needed in such high quantities you need to mammoth farm as your baseline when there's tons of of players in competition. You can supplement with whale, troll, and dungeon sourced bones. The fact that they become more important when pop hits 150 concurrent isn't really relevant. In theory, in a long enough world, you can get the bones from livestock.
User avatar
DonVelD
Posts: 1913
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Animal nodes moving was bad

Post by DonVelD »

damn this nobody is calling someone else a nobody - i need some popcorn
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Robben_DuMarsch
Posts: 2646
Joined: Wed Sep 28, 2011 2:58 am

Re: Animal nodes moving was bad

Post by Robben_DuMarsch »

My favorite stalker called me a nobody. How far I've fallen. Time to off myself, boys.
User avatar
Dawidio123
Posts: 1456
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Animal nodes moving was bad

Post by Dawidio123 »

Robben_DuMarsch wrote:My favorite stalker called me a nobody. How far I've fallen. Time to off myself, boys.
Tbh razzbane is probably a more reliable source of information than you when it comes to industry and that's saying A LOT :yoj:
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Robben_DuMarsch
Posts: 2646
Joined: Wed Sep 28, 2011 2:58 am

Re: Animal nodes moving was bad

Post by Robben_DuMarsch »

Oh no, I'm taking a position that my enemies hate, and they are saying mean things!
User avatar
Killface
Posts: 264
Joined: Mon Oct 05, 2009 5:27 am

Re: Animal nodes moving was bad

Post by Killface »

Robben_DuMarsch wrote: Several stabs in the dark, only one close
So, as I suspected, you have no fucking clue and IMMEDIATELY resort to ad hominems. Gotcha.
Jackard wrote:kvc has eleven secret herbs and spices

Return to “Critique & Ideas”