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Regulus2424
- Posts: 685
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Game Development: World 16.2
disaster averted (for now). also, 10k for rage? shoutout to the bot army fella 
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Zard
- Posts: 38
- Joined: Fri Jul 10, 2015 1:44 pm
Re: Game Development: World 16.2
please remove salt and questing hungerDawidio123 wrote:Surely you removed salt and questing for hunger so the hunger system doesn't punish you if you don't do those things right?
W5: hermiting
W6: hermiting
W7: End of The World Brodgar
W9: Darkwood
W10: Lazy leech
W11: Whitepond
W12: Magpie Nest
W13: Zard
W14: Shop
W15: Beehive
W16: Edgeville; W16.1: Edgeville; W16.2: Edgeville
W6: hermiting
W7: End of The World Brodgar
W9: Darkwood
W10: Lazy leech
W11: Whitepond
W12: Magpie Nest
W13: Zard
W14: Shop
W15: Beehive
W16: Edgeville; W16.1: Edgeville; W16.2: Edgeville
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dUmbins
- Posts: 116
- Joined: Thu Nov 27, 2025 8:33 pm
- Location: Africa
Re: Game Development: World 16.2
Marvelous…jorb wrote: This post contains an updated, non-exhaustive, change log. Much has been left to the joy of discovery.
…and egads! Why aren’t more people speaking on this?jorb wrote:
- "Stone Axe" has a mining quality modifier of 0, and will, effectively, always count as Q10 for purposes of determining mining quality.
I suppose it’s good to encourage pickaxe use for quality, but this will be quite a nerf to metal Q for some time, eh?
I have crabs.
I'd hardly call anything the 120 Days of Sodom of our times. » special thanks to nutters
I only logged in to mark the forums read. by jorb » 2 Dec 2025, 06:07
Purus Pasta Client, Best Client!
I'd hardly call anything the 120 Days of Sodom of our times. » special thanks to nutters
I only logged in to mark the forums read. by jorb » 2 Dec 2025, 06:07
Purus Pasta Client, Best Client!
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CunningGodOfDeath
- Posts: 16
- Joined: Mon Aug 15, 2022 6:43 am
- Location: Zebes
Re: Game Development: World 16.2
removing the ability to duck into houses for safety is a good idea but i think in the proposed system griefers can chase victims down to their homes and even if the victims get friends to help the griefer can just stay in combat outside their base running in circles until THEIR friends come
Is she here, or here?!
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zcstover
- Posts: 8
- Joined: Thu May 10, 2012 2:36 am
Re: Game Development: World 16.2
going from rage being a choice for combat to a world where combat is unavoidable, no escaping through safe palis and houses... very dramatic change
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
My thought was more if you built some alt troll claim I could just knock your alt's block off with my 10k LP rage and throw your bond on the ground and smash the polecaz wrote:doesnt really matter does it? since people will just spam altsAudiosmurf wrote:Make it so pclaims are only active if the bond is in somebody's brain, and make it so you can only have one in your brain per character
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Grumpkin
- Posts: 69
- Joined: Mon Jul 20, 2026 12:29 am
Re: Game Development: World 16.2
Is it a safezone? Is it a clickable command like "Travel to Hearthfire"? We Salem now.Travel to the Ring of Brodgar is always available, from anywhere, in 16.2.
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: World 16.2
i think jorb remembered its a pvp game and to stop getting baited by forum trollszcstover wrote:going from rage being a choice for combat to a world where combat is unavoidable, no escaping through safe palis and houses... very dramatic change
now at least we can defend our pclaim from griefers while it dry
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Game Development: World 16.2
I cant tell if passive hunger is still in the game with just an additional weekly reset, or if its only going to be the weekly reset
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Game Development: World 16.2
jorb wrote: Changes Only Applying to W16.1
Is that a typo? You meant W16.2, right? Right?

