Game Development: Jelly Kebab

Announcements about major changes in Haven & Hearth.
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Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Jelly Kebab

Post by Robertzon »

Zentetsuken wrote:can't boil oysters?
you crack em open
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: Jelly Kebab

Post by VDZ »

CON debuffs? Ouch.
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abt79
Posts: 1627
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Jelly Kebab

Post by abt79 »

Nice server.
Would be a shame if.....a few people logged in
World 12 now?
Last edited by abt79 on Wed Feb 20, 2019 1:54 am, edited 1 time in total.
pheonix
Posts: 245
Joined: Sat Jun 08, 2013 5:32 pm

Re: Game Development: Jelly Kebab

Post by pheonix »

As an Aussie i can say im happy they sting and lol at anyone thinking jorb wouldnt do that. Only people who pick them up are idoits and little kids irl.
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Yorla
Posts: 166
Joined: Tue Apr 19, 2016 12:37 am

Re: Game Development: Jelly Kebab

Post by Yorla »

Ok, crossing out jellyfish from the curio list.
And here I should apologize for my spelling... But I won't! Deal with it :P
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GamingRAM
Posts: 609
Joined: Fri Jul 12, 2013 9:47 pm

Re: Game Development: Jelly Kebab

Post by GamingRAM »

I am not a big fan of the quarry change. Now you have to search nearly every tile of the damn thing.

Also if you're going to apply it to quarries, why not also apply it to clay as well?


Also why buff bees without giving us SOME means to actually getting bee larvae? It's better to just hope it doesn't spawn any because killing them seems to make no difference!
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
Sprymazi
Posts: 45
Joined: Mon Jan 22, 2018 11:11 pm

Re: Game Development: Jelly Kebab

Post by Sprymazi »

Cmon maaan :( Lost all my mining song for the crashes :/
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abt79
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Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Jelly Kebab

Post by abt79 »

Yorla wrote:Ok, crossing out jellyfish from the curio list.
>he doesn't have a jellyfish alt
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Thatguyintheback100
Posts: 104
Joined: Sat Sep 20, 2014 6:10 pm

Re: Game Development: Jelly Kebab

Post by Thatguyintheback100 »

GamingRAM wrote:I am not a big fan of the quarry change. Now you have to search nearly every tile of the damn thing.

Also if you're going to apply it to quarries, why not also apply it to clay as well?


Also why buff bees without giving us SOME means to actually getting bee larvae? It's better to just hope it doesn't spawn any because killing them seems to make no difference!
and now other than caves and such you can't get away for sure, meaning you'll get a handful of agility debuffs
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Game Development: Jelly Kebab

Post by Tamalak »

Still no diminishing returns for questing :(

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