Game Development: Setting Icons

Announcements about major changes in Haven & Hearth.
mvgulik
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Re: Game Development: Setting Icons

Post by mvgulik »

vatas wrote:my planned response of "just use shift+enter so you load up as an eyeball first and can abort the transfer if it's unsafe" won't help with this one.
I don't see why something like that could not be implemented though.
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Fostik
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Re: Game Development: Setting Icons

Post by Fostik »

Rewriting one custom client feature per week, rather than use already existent and tested by thousands of people opensource code of any custom clients, plus, no new ingame features, or changes to old ones?
Well, the good thing in this story is that after 2-3 years of development like that we will have 50% of current amber features in vanilla.
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Nightdawg
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Re: Game Development: Setting Icons

Post by Nightdawg »

Fostik wrote:Rewriting one custom client feature per week, rather than use already existent and tested by thousands of people opensource code of any custom clients, plus, no new ingame features, or changes to old ones?
Well, the good thing in this story is that after 2-3 years of development like that we will have 50% of current amber features in vanilla.
Oh my god I would rather have 1 custom client feature per week till the world resets rather than an extra useless bird/mushroom per week, what are you even talking about? This is legitimately the best patch and it shows a great change of direction.
Keep them coming loftar :D :D :D :D :D :D :D
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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Fostik
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Re: Game Development: Setting Icons

Post by Fostik »

Don't get me wrong this is still good, but IMO those features can be cherry picked from Amber/Ender repositories and added by dozens per week, if only not devs recognized custom clients as evil.
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loftar
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Re: Game Development: Setting Icons

Post by loftar »

SnuggleSnail wrote:At very least I think everybody would agree dying in a loading screen is less than ideal, and oh boy, I've killed a lot of people in house loading screens.
I think the loading-screen situation should already be improved quite a fair bit in the rendering client, unless there are some more improvements that could be made that I'm not aware of. Not sure if you've tried it.
Fostik wrote:Don't get me wrong this is still good, but IMO those features can be cherry picked from Amber/Ender repositories and added by dozens per week, if only not devs recognized custom clients as evil.
If you missed it in the last update thread, you can start reading somewhere around here for some discussion around those questions. I'd also like to add, though, that merging even code that I agree fully with isn't actually free, because if I don't study it and read it through, I'll eventually wind up not knowing my way around my own client.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Schattengaenger
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Re: Game Development: Setting Icons

Post by Schattengaenger »

Enjoyment_2 wrote:imagine turning all the icons on and trying to see anything on that shit
try doing that on a custom clinet .... won't change the outcome, but this looks better than triangles, squares and whatnot. Honestly, you had some good input in the past but at this point it is just dev bashing. Time to block your posts again.
mvgulik
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Re: Game Development: Setting Icons

Post by mvgulik »

Schattengaenger wrote:looks better than triangles, squares and whatnot.
Looks ... Clearly you have never actually used them for real. But than again, neither have devs (which probably also consider such a feature cheating, as its not in the official client).

Needles to say that for both systems the same rule applies: Best used sparingly.
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Apocoreo
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Re: Game Development: Setting Icons

Post by Apocoreo »

I mean it's cyan triangle, circles, and stars on ambers.
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Kirche
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Re: Game Development: Setting Icons

Post by Kirche »

Good update, while you guys are focused on QoL features, a way to quickly fill granaries, barrels, and troughs with seeds would be greatly appreciated, very tired of having to spam right click thousands of times every time I farm.

Possibly in line with the logic of being an "open container" as is described in the help menu
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Artemiswhb
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Re: Game Development: Setting Icons

Post by Artemiswhb »

mvgulik wrote:(which probably also consider such a feature cheating, as its not in the official client)
:roll: Why else would loftar make his client open source? So people can change it to their liking..... are you by any chance a sMartins alt account? Because both of you keep crying about custom clients in the same manner :roll:

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