I don't see why something like that could not be implemented though.vatas wrote:my planned response of "just use shift+enter so you load up as an eyeball first and can abort the transfer if it's unsafe" won't help with this one.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Setting Icons
Ignored(29): "Would you like to know more"
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Setting Icons
Rewriting one custom client feature per week, rather than use already existent and tested by thousands of people opensource code of any custom clients, plus, no new ingame features, or changes to old ones?
Well, the good thing in this story is that after 2-3 years of development like that we will have 50% of current amber features in vanilla.
Well, the good thing in this story is that after 2-3 years of development like that we will have 50% of current amber features in vanilla.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Setting Icons
Oh my god I would rather have 1 custom client feature per week till the world resets rather than an extra useless bird/mushroom per week, what are you even talking about? This is legitimately the best patch and it shows a great change of direction.Fostik wrote:Rewriting one custom client feature per week, rather than use already existent and tested by thousands of people opensource code of any custom clients, plus, no new ingame features, or changes to old ones?
Well, the good thing in this story is that after 2-3 years of development like that we will have 50% of current amber features in vanilla.
Keep them coming loftar
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Setting Icons
Don't get me wrong this is still good, but IMO those features can be cherry picked from Amber/Ender repositories and added by dozens per week, if only not devs recognized custom clients as evil.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Setting Icons
I think the loading-screen situation should already be improved quite a fair bit in the rendering client, unless there are some more improvements that could be made that I'm not aware of. Not sure if you've tried it.SnuggleSnail wrote:At very least I think everybody would agree dying in a loading screen is less than ideal, and oh boy, I've killed a lot of people in house loading screens.
If you missed it in the last update thread, you can start reading somewhere around here for some discussion around those questions. I'd also like to add, though, that merging even code that I agree fully with isn't actually free, because if I don't study it and read it through, I'll eventually wind up not knowing my way around my own client.Fostik wrote:Don't get me wrong this is still good, but IMO those features can be cherry picked from Amber/Ender repositories and added by dozens per week, if only not devs recognized custom clients as evil.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Setting Icons
try doing that on a custom clinet .... won't change the outcome, but this looks better than triangles, squares and whatnot. Honestly, you had some good input in the past but at this point it is just dev bashing. Time to block your posts again.Enjoyment_2 wrote:imagine turning all the icons on and trying to see anything on that shit
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Setting Icons
Looks ... Clearly you have never actually used them for real. But than again, neither have devs (which probably also consider such a feature cheating, as its not in the official client).Schattengaenger wrote:looks better than triangles, squares and whatnot.
Needles to say that for both systems the same rule applies: Best used sparingly.
Ignored(29): "Would you like to know more"
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Setting Icons
I mean it's cyan triangle, circles, and stars on ambers.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Setting Icons
Good update, while you guys are focused on QoL features, a way to quickly fill granaries, barrels, and troughs with seeds would be greatly appreciated, very tired of having to spam right click thousands of times every time I farm.
Possibly in line with the logic of being an "open container" as is described in the help menu

Possibly in line with the logic of being an "open container" as is described in the help menu

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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Game Development: Setting Icons
mvgulik wrote:(which probably also consider such a feature cheating, as its not in the official client)