With or without it people will be griefed. Without being able to secure a cave you need to be more careful when leaving scents, so I think it'll make early world a little bit more peaceful.
This is why I vote for removal of this exploit.
-
Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
-
DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: AMAZING EXPLOIT: How to be unraidable on day 1
I am pretty sure I said none of that, pop off though.Nocturnal-Rainbows wrote:No let's not all just agree that. It's factually doing more bad than good. I've listed like 10+ reasons as to why it's cancer.DonVelD wrote:Instead of flinging shit guys lets just all agree that the feature is doing more good than bad. Anyone can block off a cave, it is not an elite thing only.
You've listed what? One reason for why it's 'good' (and even that is arguable as to if it's good or not)
>Uhh... people shouldn't be allowed to touch our drying racks... also people shouldn't be allowed to retaliate when we go looting other people... why? Because.... BECAUSE THEY JUST SHOULDN'T OKAY???
Which is a piss poor reason to allow for the complete blockading off of a cave. If anything, it's a reason against it.
-
Luno
- Posts: 403
- Joined: Fri Feb 04, 2022 3:10 pm
Re: AMAZING EXPLOIT: How to be unraidable on day 1
Did you get lost in your own conversation?Nocturnal-Rainbows wrote: All in one thread and none of which is relevant to thread.
You're the one that mentioned combat first. And it's very much on topic, we are talking about early world.
Please no schizo post.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: AMAZING EXPLOIT: How to be unraidable on day 1
Would it be a good idea to give claims a 5-10 min minimum destruction time like how e.g. "War Flag"s work?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: AMAZING EXPLOIT: How to be unraidable on day 1
So you want claims to be destructible all the time? Or I'm reading it wrong.jorb wrote:Would it be a good idea to give claims a 5-10 min minimum destruction time like how e.g. "War Flag"s work?
I don't think you consider how much regular players you'll hurt by removing this change by the way, while the top dogs will still survive anyway.
-
Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
Re: AMAZING EXPLOIT: How to be unraidable on day 1
I don't think so. Won't change much when it comes to protecting a claim, but might be abused later on.jorb wrote:Would it be a good idea to give claims a 5-10 min minimum destruction time like how e.g. "War Flag"s work?
-
Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
Re: AMAZING EXPLOIT: How to be unraidable on day 1
It means that while its drying it'll take at least 5-10mins to bash it regardless of str, same like with bashing catasDonVelD wrote:So you want claims to be destructible all the time? Or I'm reading it wrong.jorb wrote:Would it be a good idea to give claims a 5-10 min minimum destruction time like how e.g. "War Flag"s work?
I don't think you consider how much regular players you'll hurt by removing this change by the way, while the top dogs will still survive anyway.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: AMAZING EXPLOIT: How to be unraidable on day 1
Am I correct in assuming that cave exits on layer 1 are still the same as in you can't mine/build too close to them? If that's the case, why not remove that too? I would think the problems that apply to overworld cave entrance apply to underworld cave exit as well.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: AMAZING EXPLOIT: How to be unraidable on day 1
Not sure how many layers of removed-the-removal-of-the-removal you are on, but my latest suggestion was to let the changelog stand, i.e. to make it so that caves can be claim blocked. Are you arguing that they should not be possible to claim block?DonVelD wrote:I don't think you consider how much regular players you'll hurt by removing this change by the way, while the top dogs will still survive anyway.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: AMAZING EXPLOIT: How to be unraidable on day 1
Nah I just joined the convo mid talk without bothering to read the previous pages and I'm still confused a lil bit. Sorry. No, I want caves to be blocked by claims.jorb wrote:Not sure how many layers of removed-the-removal-of-the-removal you are on, but my latest suggestion was to let the changelog stand, i.e. to make it so that caves can be claim blocked. Are you arguing that they should not be possible to claim block?DonVelD wrote:I don't think you consider how much regular players you'll hurt by removing this change by the way, while the top dogs will still survive anyway.
Last edited by DonVelD on Tue Oct 29, 2024 6:28 pm, edited 1 time in total.

