Game Development: Tansy Ridge

Announcements about major changes in Haven & Hearth.
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springyb
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Re: Game Development: Tansy Ridge

Post by springyb »

vatas wrote:Stockpiles have the inherent utility of only costing the floor area and few clicks to plop down.
Which should be the faster means of transporting a stockpile of bones, a wheelbarrow or a free to play hearthling's starting inventory space?
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Sephiron
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Re: Game Development: Tansy Ridge

Post by Sephiron »

springyb wrote:
vatas wrote:Stockpiles have the inherent utility of only costing the floor area and few clicks to plop down.
Which should be the faster means of transporting a stockpile of bones, a wheelbarrow or a free to play hearthling's starting inventory space?
Both? A full inventory, a cart full of full wheelbarrows and a lifted full wheelbarrow at the same time? Are you saying that you only utilize one method of moving material at a time? Or are you arguing for the sake of realism?
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springyb
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Re: Game Development: Tansy Ridge

Post by springyb »

Sephiron wrote:I'm retarded
https://www.readnaturally.com/research/ ... prehension

Hope this helps
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Reiber
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Re: Game Development: Tansy Ridge

Post by Reiber »

Sephiron wrote: Both? A full inventory, a cart full of full wheelbarrows and a lifted full wheelbarrow at the same time? Are you saying that you only utilize one method of moving material at a time? Or are you arguing for the sake of realism?
wrong. a cart full of thatchbaskets, or crates carrys more bone than the wheelbarrows.
also, the extra container over your head slows you down significantly. and the longer the trip is. the less efficient it gets, at some point you rather run 2 times.

and we are not talking about sketched up exquisit chests here. but me litterally clicking on the nearest tree, and making an liftable "light" container, that carrys 1.5 wheelbarrows worth of bones, wich is faster to carry than a wheelbarrow can be carried or pushed,
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Genabeton
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Re: Game Development: Tansy Ridge

Post by Genabeton »

jorb wrote: [*] Wounds are now achievements. Unfortunately, Steam will not (at least not yet) permit us more than 100 achievements, but we track them as such on our end and will upd00t if Steam ever decides to consider us a real game(tm). (Steam is still "learning about the game" per their parlance.)
Now Steam can be congratulated, there is now one really real game in their endless list of games. :lol:
XBBW
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Re: Game Development: Tansy Ridge

Post by XBBW »

So any updates on this? Should be allowed to have more than 100 achievements on steam now or is it still hardlocking the game to just 100 achievements?
Frogg
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Re: Game Development: Tansy Ridge

Post by Frogg »

Bro you can't just bump old Game Development threads and give us all a heart attack.
XBBW
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Re: Game Development: Tansy Ridge

Post by XBBW »

Frogg wrote:Bro you can't just bump old Game Development threads and give us all a heart attack.
Okay, but they should be able to have more than 100 achievements right?
Also is it really 99 experience events or does wiki/fandom/ringofbrodgar has more?
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jorb
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Re: Game Development: Tansy Ridge

Post by jorb »

XBBW wrote:So any updates on this? Should be allowed to have more than 100 achievements on steam now or is it still hardlocking the game to just 100 achievements?
I think we're still cucked on this, I'm afraid.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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XBBW
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Re: Game Development: Tansy Ridge

Post by XBBW »

Apparently all games that are tagged as early access can only have up to 100 achivements, but not sure how true that is.

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