Here is original, without lame photoshop.delsus wrote:Where does that picture come from? Looks familiar and yet things in there are not implemented...
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Sany_CZ
- Posts: 56
- Joined: Tue Sep 20, 2011 11:44 pm
Re: Prelude: Happy New World!
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Prelude: Happy New World!
Can't wait want new world now lol I am excited finally will build me horse racing arena and more if I don't get rekt lol


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ghandhikus
- Posts: 230
- Joined: Fri Jan 18, 2013 4:07 pm
- Location: UK
Re: Prelude: Happy New World!
If someone didn't see Jorb stream yesterday, you can find it in the link below. He talked about some things he's going to change, like nerfing good foods
"by saturday morning, [..] launch the server" - Saturday morning to midday will be the start
https://www.youtube.com/watch?v=9Fk05pmhr6I
"by saturday morning, [..] launch the server" - Saturday morning to midday will be the start
https://www.youtube.com/watch?v=9Fk05pmhr6I
Last edited by ghandhikus on Fri Jan 06, 2017 3:00 pm, edited 1 time in total.
King of Game-design and Java Programmer
RIP lather ball 2017/08/24 01:21
RIP lather ball 2017/08/24 01:21-
Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Prelude: Happy New World!
the main thing I've noticed to myself - no more ore boulders.
I bet he said something about "eighteen hundred by UTC" (i believe it's 18:00 - he's the weird one)ghandhikus wrote: "by saturday morning, [..] launch the server" - Saturday morning to midday will be the start
English is neither my native lang, nor my best side...
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JuroTheDragon
- Under curfew
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Re: Prelude: Happy New World!
Would be awesome if it's Saturday mornig... I could start before going to work for a whole night... ^^
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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Prelude: Happy New World!
JuroTheDragon wrote:Would be awesome if it's Saturday mornig... I could start before going to work for a whole night... ^^
lets see if i convince my wife that our daughter kept me up all night and that i wanted to let her sleep.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Prelude: Happy New World!
Saturday morning of what time?JuroTheDragon wrote:Would be awesome if it's Saturday mornig... I could start before going to work for a whole night... ^^
Hopefully morning of the great time, utc+2 or +3 in summer.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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ghandhikus
- Posts: 230
- Joined: Fri Jan 18, 2013 4:07 pm
- Location: UK
Re: Prelude: Happy New World!
They are setting up everything today, generating map and such. They want to make it go live saturday morning. In the video he stated that there might be problems, this is why it can be midday. Most likely it will be in the morning, so wake up early.shubla wrote:Saturday morning of what time?
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Any Polish folks wants to join our minor tribe?
World 10 countdown https://www.arewethere.yt/Haven-and-Hea ... /58859.htm
King of Game-design and Java Programmer
RIP lather ball 2017/08/24 01:21
RIP lather ball 2017/08/24 01:21-
bojackson
- Posts: 152
- Joined: Sat Aug 29, 2015 8:02 pm
- Location: Middle of a J&L sandwich
Re: Prelude: Happy New World!
Getting excited about the reset here, hopefully I'll have a few of my goon friends try it out again. We might try joining a village or group if anyone is interested let me know. Love all the changes so far, things are looking up and combat seems pretty fun at the moment.
Pay model - Seems like a good direction (there wasn't much incentive to really sub or verify), but slightly steep. Maybe try, if subbed and verified it should only be around 40% additional char dev, and 100% - 120% convenience in my personal opinion.
Stat caps - I think 999 is pretty high to cap, like someone else said most players wont even get to 500+. Maybe around 600 for combat stat cap would be better (or 666 cus
).
Tri qual - I think the old single quality was better, easier for new people to understand, with so much to wrap their head around already, keeping things simple can be good.
Siege & Kingdoms - Sounds good
Map gen - I would love to see the small stand alone ponds / lakes come back, I loved having that little pond in my base before (even though it took a lot of terraforming to do) It was totally worth it and very enjoyable. Also I would like to see bioms to be a bit larger. Kind of like salem how you would be in a forest for a while or come across a big desert. It seems too "spotty" at the moment. With all the small little specks of randomness here and there. I think it would be more convincing and immersive if bioms were larger and more full.
Thanks and good luck J & L keep up the great work!
Pay model - Seems like a good direction (there wasn't much incentive to really sub or verify), but slightly steep. Maybe try, if subbed and verified it should only be around 40% additional char dev, and 100% - 120% convenience in my personal opinion.
Stat caps - I think 999 is pretty high to cap, like someone else said most players wont even get to 500+. Maybe around 600 for combat stat cap would be better (or 666 cus
Tri qual - I think the old single quality was better, easier for new people to understand, with so much to wrap their head around already, keeping things simple can be good.
Siege & Kingdoms - Sounds good
Map gen - I would love to see the small stand alone ponds / lakes come back, I loved having that little pond in my base before (even though it took a lot of terraforming to do) It was totally worth it and very enjoyable. Also I would like to see bioms to be a bit larger. Kind of like salem how you would be in a forest for a while or come across a big desert. It seems too "spotty" at the moment. With all the small little specks of randomness here and there. I think it would be more convincing and immersive if bioms were larger and more full.
Thanks and good luck J & L keep up the great work!
Ohhh that's how I make a sig, cool
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Prelude: Happy New World!
I think he meant "morning of what time zone"? Morning for Jorftar might be VERY early morning for me (EST)!ghandhikus wrote:They are setting up everything today, generating map and such. They want to make it go live saturday morning. In the video he stated that there might be problems, this is why it can be midday. Most likely it will be in the morning, so wake up early.shubla wrote:Saturday morning of what time?
World 10 countdown https://www.arewethere.yt/Haven-and-Hea ... /58859.htm