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UzU123
- Posts: 20
- Joined: Mon Dec 31, 2012 7:00 pm
Re: Prelude: World 16.1
Perhaps instead of focusing on the new world, it would be better to address the issue of 1000 p neck quality. It's really interesting that no one cares that snail has exploited a bug yet again. This guy even has the audacity to admit on discord that he deliberately crashed people to kill them. Imagine if something like this happened in any other multiplayer game. Not only would the community be furious, but the developers would immediately perma ban him. Not to mention what an insufferable, estrogen-filled retard he is and how much toxicity he adds to the game.
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Prelude: World 16.1
Assuming this is after a character logs into the world.APXEOLOG wrote:`GameUI.genus` would be different for different worldsderkami wrote:@loftar
Without having looked into it because of the sudden announcement:
Is there a way for the client to make out if it's a W16 or a W16.1 Character?
derkami probably likes to know this at the character screen.
Ignored(29): "Would you like to know more"
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Zajmer
- Posts: 42
- Joined: Tue Feb 25, 2014 11:48 pm
Re: Prelude: World 16.1
This change deserves some more explanation, as it used to be crucial aspect of a broad ammount of players gameplay.jorb wrote: Notable Changes in W16.1
Non-visitor gates for siege significant wall types (Palisade, Brickwall) have been removed, and all gates in such walls will now be visitor gates. No gates will therefore any longer be visually distinguished with the red flags traditionally indicating a visitor gate, as the distinction will no longer be made.
I don't like how the discussion focuses only on the edge cases of:
- - "noobs"/week 1 players" who are too clueless to be affected by the change
- - A small group of the most dedicated Faction PvP-oriented players who use them in an aggressive way. If that's the main reason, then tie non V-gates to be built and used only in the proximity of the village idol you are oathed to (not claimed, so they can’t be extended beyond for that specific purpose).
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The_Witcher
- Posts: 6
- Joined: Wed Mar 21, 2018 1:09 am
Re: Prelude: World 16.1
what about 1031ql pnecklea? Snail was killed and we was see it on skreenshot. https://discord.com/channels/2803622354 ... 5051066428
And what about other cheating stuff of that chiter snail?
And what about other cheating stuff of that chiter snail?
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Jenno
- Posts: 140
- Joined: Wed Sep 17, 2025 10:04 pm
Re: Prelude: World 16.1
You can't walk through a visitor gate while in combat but all gates are visitor gates now? Please tell I'm getting it wrong.
I leave my base. Someone's alt puts me in combat. I'm dead?
I leave my base. Someone's alt puts me in combat. I'm dead?
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derkami
- Posts: 198
- Joined: Thu Jun 02, 2016 11:28 pm
Re: Prelude: World 16.1
Not exactly.mvgulik wrote:Assuming this is after a character logs into the world.APXEOLOG wrote:`GameUI.genus` would be different for different worldsderkami wrote:@loftar
Without having looked into it because of the sudden announcement:
Is there a way for the client to make out if it's a W16 or a W16.1 Character?
derkami probably likes to know this at the character screen.
Reason is simple: Mapping tools and the implementation on all clients that support it, need to have this distinction.
Config will be stored on the client, no matter the account / character.
Until now, that wasn't a problem since only 1 world existed and grid ids should be unique for each world.
Although i'm not a 100% sure about the ids of different cave layers but that's another story.
Who makes sure random ids of W16 and W16.1 ware still unique between both worlds? I kindof doubt it. External mapping would get destroyed without the distinction of the world.
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caz
- Posts: 542
- Joined: Fri Jul 16, 2010 7:27 pm
Re: Prelude: World 16.1
If u want suggestions for next world then check suggestions forum
Esp shit like refuelling steel being bugged or whatever
Esp shit like refuelling steel being bugged or whatever

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kdanyaiil2
- Posts: 12
- Joined: Sun Jun 02, 2013 11:27 am
Re: Prelude: World 16.1
Add the ability for people without the "Rage" skill to pass through their own gates in battle.loftar wrote:Hmm, the visitor gate thing was a change we queued up quite a while ago, so I must admit I don't remember the details, but the reason for it was because non-visitor-gates were being utilized in really sploity ways, that seemed worse than losing "airlocks", and a parallel world seemed like a good opportunity to see if we could get by without them (also because the distinction between gate types has always seemed ugly to me). I wish I could remember the exact reason, but I'm not finding it right now. If someone remembers the exploit, please remind me. Otherwise, this is certainly not a change that we're wed to.
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Havenasket
- Posts: 56
- Joined: Sun Apr 04, 2021 8:44 pm
Re: Prelude: World 16.1
You’re not getting it wrong.Jenno wrote:You can't walk through a visitor gate while in combat but all gates are visitor gates now? Please tell I'm getting it wrong.
I leave my base. Someone's alt puts me in combat. I'm dead?
Turning every palisade/brickwall gate into a visitor gate “fixes” a PvP edge case by bulldozing a core PvE loop. If a passing alt, raider, or a hungry lynx tags you, your own front door becomes a one-way exit. That isn’t balance; it’s a sledgehammer.
I say this with respect for the work and the experiment of W16.1: the change reads as “leave base → get tagged → die at the door.” It nudges players away from playing at all, not toward more meaningful conflict.
If the goal is to curb cheesy gate play without kneecapping day-to-day survival, could we please consider minimal safeguards?
- Allow claim/realm members to re-enter through their gate while in combat (one-direction safety).
- A short post-exit grace window to re-enter the same gate.
- Wildlife aggro shouldn’t block re-entry to your own base.
- Ensure gates can always be closed from inside, even if someone outside tagged you.
Maybe there’s a grander plan I’m not seeing. I’d love to be wrong. But right now it feels like winter came early: beautiful, poetic… and freezing at the threshold.
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mulamishne
- Posts: 569
- Joined: Fri Apr 21, 2017 8:35 am
Re: Prelude: World 16.1

You can say what you want about development radio silence, but this shit looks disheartening.


