Game Development: Pfefferbench

Announcements about major changes in Haven & Hearth.
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Dawidio123
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Re: Game Development: Pfefferbench

Post by Dawidio123 »

get mounded lol
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dUmbins
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Re: Game Development: Pfefferbench

Post by dUmbins »

Dawidio123 wrote:get mounded lol
Might this be one of those vaunted “Dirt Issues” I’ve heard about?

My withered crops do not see the humor in this :cry:
I have crabs.
I'd hardly call anything the 120 Days of Sodom of our times. » special thanks to nutters
I only logged in to mark the forums read. by jorb » 2 Dec 2025, 06:07
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jorb
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Re: Game Development: Pfefferbench

Post by jorb »

Apologies for breaking mound beds. Fixing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Regulus2424
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Re: Game Development: Pfefferbench

Post by Regulus2424 »

this is pretty fast compared to how long it usually takes you to react, did you break your own mound beds as well? :?
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W15 - He Who Was from Gnomes Gone Gangsta
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magnet
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Re: Game Development: Pfefferbench

Post by magnet »

delusional to think jorbius still has the time to play this shit

bro got a bronze chestplate and logged the fuck off
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524u
Posts: 173
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Re: Game Development: Pfefferbench

Post by 524u »

It would be really cool if Jorbtar shared his base images.
I'm really curious what his dev base looks like.

I saw his base before on some stream, it was an unorganized mess, but maybe it's better this time.
B)
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losexd
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Re: Game Development: Pfefferbench

Post by losexd »

I guess this week we aiming for next one again so 3 weeks without patchma :(

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Frogg
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Re: Game Development: Pfefferbench

Post by Frogg »

aiming for?
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Nightdawg
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Re: Game Development: Pfefferbench

Post by Nightdawg »

Unfortunately, no object controlled objects this week. I am afraid, will aim for next week.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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Regulus2424
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Re: Game Development: Pfefferbench

Post by Regulus2424 »

OCO turned our favorite client dev into Yoda :o
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys

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