Ender Client

Forum for alternative clients, mods & discussions on the same.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated regular client with all yestarday's beta changes + fixes to widget keys not working in same session they weer re-bound + couple crash fixes related to favoutites in Extended Craft window.
Updated beta client with all above + maping service integration.
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wafflecat
Posts: 260
Joined: Thu Dec 15, 2011 7:46 pm

Re: Ender Client

Post by wafflecat »

EnderWiggin wrote:Updated regular client with all yestarday's beta changes + fixes to widget keys not working in same session they weer re-bound + couple crash fixes related to favoutites in Extended Craft window.
Updated beta client with all above + maping service integration.
Neat. I noticed there was an issue where only Natural Markers were added, not Placed Markers (green). Don't know if you handle that, worth looking into in the beta.
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Darruin
Posts: 322
Joined: Sat Jun 01, 2013 5:24 pm

Re: Ender Client

Post by Darruin »

Is there a way to add corpses to the minimap?
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TheTylerLee
Posts: 1604
Joined: Thu Jul 21, 2011 6:00 am

Re: Ender Client

Post by TheTylerLee »

Bump for visibility
Discord: XiliX#2791
stiffhorns
Posts: 12
Joined: Sat May 05, 2018 12:51 pm

Re: Ender Client

Post by stiffhorns »

You think you can set up some "aggro" circles on mobs? I know it's just a visual thing but it really helps to avoid and see them better on the map.

Thank you in advance.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta client:
  • added option to display movement paths. Configured in Options->Display->Draw gob paths
  • added option to highlight and warn about dangerous players and animals. Configured in Options->General->Warning settings
insanechef
Posts: 301
Joined: Sat Jun 01, 2013 1:38 am

Re: Ender Client

Post by insanechef »

its not a bug but the clean has priority over turn so you can't auto click turning on a spit.
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ReDll
Posts: 114
Joined: Mon Mar 22, 2010 12:47 pm

Re: Ender Client

Post by ReDll »

insanechef wrote:its not a bug but the clean has priority over turn so you can't auto click turning on a spit.
Check General settings, there probably clean selected to click automatically.
God is real, unless defined as integer.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

ReDll wrote:
insanechef wrote:its not a bug but the clean has priority over turn so you can't auto click turning on a spit.
Check General settings, there probably clean selected to click automatically.
"Clean" is probably first flower option and "Turn" the second" (can't verify that at the moment though)
Add "Turn" to auto click actions. (and remove "Clean" if its in there)
Image Hold [Shift] (+RMB of course) to block auto click action on flower menu.
displaced
Posts: 124
Joined: Wed Feb 12, 2014 12:09 am

Re: Ender Client

Post by displaced »

i get an error using your beta when animal warning is enabled (circle around animals)

Code: Select all

haven.DeadlockWatchdog$DeadlockException: Deadlock detected
	at haven.DeadlockWatchdog.report(DeadlockWatchdog.java:80)
	at haven.DeadlockWatchdog.run(DeadlockWatchdog.java:94)

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