And here we are again. I present you custom client for Salem! Click here to install it. Just be sure to press NO when dialog about mixed code popups.
Sources available at GitHub.
Main differences from default client:
1. Minimap:
* You can drag it with Left Mouse Button
* You can resize it by dragging at bottom-right corner with Left Mouse Button
* You can offset map center by dragging with Right Mouse Button
* You can center it on your character by clicking Middle Mouse Button
* You can zoom it by scrolling Mouse Wheel
* It stores minimap tiles in folder <UserHome>/Salem/map
* You can CTRL-Click on minimap to move there
2. Radar (made by Marvi):
* Configured by file radar.xml in <UserHome>/Salem
* Default radar.xml will be created at launch if none present
* You can type :radar reload to reload radar config without restarting client
* You can type :radar off to turn radar off
* You can type :radar on to turn radar on
* You can Left-click on radar mark on minimap to move to it
* You can Right-click on radar mark on minimap to show menu.
3. Camera control:
* You can press ALT-C to change camera modes
4. Land Flatness tool:
* You can show/hide it by pressing CTRL-L
* When you can select area when this tool
* You can press release button, to stop selecting, and grab button to start selecting again
5. Toolbars:
* There are 2 toolbars to replace default one
* You can rotate toolbar by pressing L-shaped button
* You can lock toolbar, to prevent accidental skill removal by clicking on lock button
6. Study Window:
* You can shrink it by pressing << button
* You can restore it by pressing >> button
Salem client by Ender
Moderator: Phades
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Salem client by Ender
Last edited by EnderWiggin on Fri Apr 27, 2012 10:00 am, edited 1 time in total.
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Salem client by Ender
So it's finaly out, all the same features what were at alpha. 
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Salem client by Ender
Yes, but now it has neat installer and changelog and radar defaults and selection of login mode
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: Salem client by Ender
POWERGAMING COMES TO AN UNRELEASED GAME AWW YEAHHH
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lostnumber
- Posts: 6
- Joined: Sat Jan 15, 2011 11:11 pm
Re: Salem client by Ender
thank you for your work! now usability is much more than original.
if i'm right, game uses opengl, can you enable linear filtering for textures?
if i'm right, game uses opengl, can you enable linear filtering for textures?
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dullah
- Posts: 199
- Joined: Sun Nov 15, 2009 7:09 am
Re: Salem client by Ender
wow many thanks again for all this work
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XaoZLo
- Posts: 64
- Joined: Thu Apr 07, 2011 8:27 pm
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Salem client by Ender
Is it possible to make the autoflattening behavior (that you normally get by holding Control when you dig and place dirt) the default behavior?EnderWiggin wrote:Yes, but now it has neat installer and changelog and radar defaults and selection of login mode
no witch mushroom or animals?XaoZLo wrote:need icons items http://clip2net.com/s/1QU1l
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dullah
- Posts: 199
- Joined: Sun Nov 15, 2009 7:09 am
Re: Salem client by Ender
"client too old" after the server update