Salem client by Ender

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Salem client by Ender

Post by EnderWiggin »

And here we are again. I present you custom client for Salem! Click here to install it. Just be sure to press NO when dialog about mixed code popups.
Sources available at GitHub.

Main differences from default client:

1. Minimap:
* You can drag it with Left Mouse Button
* You can resize it by dragging at bottom-right corner with Left Mouse Button
* You can offset map center by dragging with Right Mouse Button
* You can center it on your character by clicking Middle Mouse Button
* You can zoom it by scrolling Mouse Wheel
* It stores minimap tiles in folder <UserHome>/Salem/map
* You can CTRL-Click on minimap to move there

2. Radar (made by Marvi):
* Configured by file radar.xml in <UserHome>/Salem
* Default radar.xml will be created at launch if none present
* You can type :radar reload to reload radar config without restarting client
* You can type :radar off to turn radar off
* You can type :radar on to turn radar on
* You can Left-click on radar mark on minimap to move to it
* You can Right-click on radar mark on minimap to show menu.

3. Camera control:
* You can press ALT-C to change camera modes

4. Land Flatness tool:
* You can show/hide it by pressing CTRL-L
* When you can select area when this tool
* You can press release button, to stop selecting, and grab button to start selecting again

5. Toolbars:
* There are 2 toolbars to replace default one
* You can rotate toolbar by pressing L-shaped button
* You can lock toolbar, to prevent accidental skill removal by clicking on lock button

6. Study Window:
* You can shrink it by pressing << button
* You can restore it by pressing >> button
Last edited by EnderWiggin on Fri Apr 27, 2012 10:00 am, edited 1 time in total.
fecalslash
Posts: 1
Joined: Thu Feb 02, 2012 3:09 am

Re: Salem client by Ender

Post by fecalslash »

Sweet & Thanks!
User avatar
Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Salem client by Ender

Post by Robertzon »

So it's finaly out, all the same features what were at alpha. :lol:
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Salem client by Ender

Post by EnderWiggin »

Yes, but now it has neat installer and changelog and radar defaults and selection of login mode
User avatar
brohammed
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

Re: Salem client by Ender

Post by brohammed »

POWERGAMING COMES TO AN UNRELEASED GAME AWW YEAHHH
lostnumber
Posts: 6
Joined: Sat Jan 15, 2011 11:11 pm

Re: Salem client by Ender

Post by lostnumber »

thank you for your work! now usability is much more than original.
if i'm right, game uses opengl, can you enable linear filtering for textures?
User avatar
dullah
Posts: 199
Joined: Sun Nov 15, 2009 7:09 am

Re: Salem client by Ender

Post by dullah »

wow many thanks again for all this work
User avatar
XaoZLo
Posts: 64
Joined: Thu Apr 07, 2011 8:27 pm

Re: Salem client by Ender

Post by XaoZLo »

User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Salem client by Ender

Post by Jackard »

EnderWiggin wrote:Yes, but now it has neat installer and changelog and radar defaults and selection of login mode
Is it possible to make the autoflattening behavior (that you normally get by holding Control when you dig and place dirt) the default behavior?
XaoZLo wrote:need icons items http://clip2net.com/s/1QU1l
no witch mushroom or animals?
User avatar
dullah
Posts: 199
Joined: Sun Nov 15, 2009 7:09 am

Re: Salem client by Ender

Post by dullah »

"client too old" after the server update

Return to “The Wizards' Tower”