Game Development: Map Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Map Rabbit

Postby jordancoles » Thu Oct 27, 2016 9:33 am

jorb wrote:Would love to know what custom features you are referring to.

Use Amber client for literally 3 seconds m8
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Game Development: Map Rabbit

Postby jorb » Thu Oct 27, 2016 9:37 am

jordancoles wrote:Use Amber client for literally 3 seconds m8


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Re: Game Development: Map Rabbit

Postby Schattengaenger » Thu Oct 27, 2016 9:52 am

jorb wrote:
Small Fixes
[*] You may now use bonfires as fires. Reported here.

Enjoy!


This seems not to be working yet. I've even build a new bonfire and it didn't work.
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Re: Game Development: Map Rabbit

Postby Onep » Thu Oct 27, 2016 9:55 am

jorb wrote:Let us know what you'd like to see!


Something about grass and spreading it. Muh heath biome! (Also more dank music please)

A pier on which to dock my knarr.

Windmills.

A re-haul of the trellis crop system.

Stonewalls! Bricks look ugly and seem out of period honestly.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Map Rabbit

Postby azrid » Thu Oct 27, 2016 10:01 am

Schattengaenger wrote:This seems not to be working yet. I've even build a new bonfire and it didn't work.


It works fine for me.
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Re: Game Development: Map Rabbit

Postby Ukhata » Thu Oct 27, 2016 10:34 am

I wonder if rabbits do better on lettuce? :P
could be a good reason to farm lettuce :D
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Re: Game Development: Map Rabbit

Postby Granger » Thu Oct 27, 2016 11:00 am

Nice update, nice additions, keep going!

jorb wrote:Would love to know what custom features you are referring to.

From a QoL standpoint:
- Being able to see the qualitites of all invobjs by holding a hotkey instead of having to mouseover and wait on every individual one
- The hotkeys that simulate LMB clicks on the two hands, which makes the equipment juggling you enforce on us (by not giving us the tool belt that is requested for half a decade, which would allow us to carry around the usual tools for daily chores and use them as if they were in the hand) bearable: viewtopic.php?p=544667#p544667
- Being able to move while holding an item on the cursor
- Qualifier+Click to mass transfer of items of the same type from containers, or drop all of a kind
- Searchable Crafting/Building selector, linked crafting recipe: viewtopic.php?p=663418#p663418
- Actually having a documentation that lists what key/qualifier has which effect
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Re: Game Development: Map Rabbit

Postby jordancoles » Thu Oct 27, 2016 11:07 am

Yeah, toolbelt and Stardew valley fishing, thanks
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Map Rabbit

Postby EnderWiggin » Thu Oct 27, 2016 11:21 am

loftar, you should make it so that map cache is saved separately from other cached files. That way people would be able to move map data between different PCs. If you need, I can send you pull request or something.
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Re: Game Development: Map Rabbit

Postby azrid » Thu Oct 27, 2016 12:02 pm

In defence of the new curio.
It gives use for all my high q mandrake roots while before they just decayed.
The curio is not hard to make. Ash and hide straps can be easily mass produced. Just build more than 1 kiln.
I don't farm so its perfect for a lazy person such as myself.
Also I don't think all new curios should be top tier especially the ones that you can rise the quality of.
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