Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Game Development: Studded Rabbit

Post by Tamalak »

2d0x wrote:
Tamalak wrote:I can't stack apples any more :(
This makes me happy. The idiots, stacking unnecessary apples in the woods, will be reduced.
I was just gonna make candy apples :(
Angwyn
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Joined: Thu Mar 08, 2012 4:54 am

Re: Game Development: Studded Rabbit

Post by Angwyn »

MrM wrote:So ... what about woodsmanship and forestry skills?
I would expect that nothing changed here, meaning that the sapling still has a chance to die if you don't have those skills.
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Ants
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Re: Game Development: Studded Rabbit

Post by Ants »

jorb wrote:
Grog wrote:Energy.
Will consider that.
The problem is that miners have to screw up their satiations to have enough energy to keep mining. The eating system is a hot mess but if you don't know how to fix it, a quick fix for the miner food problem might be implementing frog farms. Frog legs aren't too bad energy food if memory serves. Crickets are better but frogspawns are already in the game, so why not just let them hatch?
Angwyn wrote: You could also dramatically increase the energy gain of complex foods, I suppose?
This is another good idea, I think.


jorb wrote:
mietzi94 wrote:Rather PM you that something is OP all the time then.
I'll admit that I'm way behind on my C&I reading. It's been a bit of a deluge.
I suggest you check out this thread:
viewtopic.php?f=48&t=65163
The current state of trade because of the current food system is sad.
❤Haven's most kawaii retarded ethot karen❤
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2d0x
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Re: Game Development: Studded Rabbit

Post by 2d0x »

Tamalak wrote:
2d0x wrote:
Tamalak wrote:I can't stack apples any more :(
This makes me happy. The idiots, stacking unnecessary apples in the woods, will be reduced.
I was just gonna make candy apples :(
Well, I did not mean you specifically. But endless stacks of apples, stubs and seeds in the forests are annoying.

Oh, I take this opportunity: I am also annoyed by brainless lumberjacks who perform credos and leave stumps in place of the forest and rotting trees :\
Last edited by 2d0x on Thu Apr 11, 2019 1:29 am, edited 2 times in total.
Excuse me, I don't speak English.
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stchristopher
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Re: Game Development: Studded Rabbit

Post by stchristopher »

https://prnt.sc/nab86u

Is this a bug related to the new treeplanting? Taken from wild tree at ql 10.
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2d0x
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Re: Game Development: Studded Rabbit

Post by 2d0x »

stchristopher wrote:https://prnt.sc/nab86u

Is this a bug related to the new treeplanting? Taken from wild tree at ql 10.
Similarly :\ I hope that this bug will be fixed (I prefer integers rather than decimal fractions).
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NeoBasilisk
Posts: 579
Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Studded Rabbit

Post by NeoBasilisk »

jorb wrote:Trees planted using Treeplanter's Pots can no longer stunt.
oh god yes
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Pan_w_okularach
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Re: Game Development: Studded Rabbit

Post by Pan_w_okularach »

The main dev focus is the client rendering rewrite.
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jordancoles
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Re: Game Development: Studded Rabbit

Post by jordancoles »

Pan_w_okularach wrote:The main dev focus is the client rendering rewrite.
SOON
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loleznub
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Joined: Sat Sep 14, 2013 4:26 am

Re: Game Development: Studded Rabbit

Post by loleznub »

jordancoles wrote:
Pan_w_okularach wrote:The main dev focus is the client rendering rewrite.
SOON
jorb wrote:Will consider.

¦]

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