I was just gonna make candy apples2d0x wrote:This makes me happy. The idiots, stacking unnecessary apples in the woods, will be reduced.Tamalak wrote:I can't stack apples any more
-
Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Game Development: Studded Rabbit
-
Angwyn
- Posts: 21
- Joined: Thu Mar 08, 2012 4:54 am
Re: Game Development: Studded Rabbit
I would expect that nothing changed here, meaning that the sapling still has a chance to die if you don't have those skills.MrM wrote:So ... what about woodsmanship and forestry skills?
-
Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Studded Rabbit
The problem is that miners have to screw up their satiations to have enough energy to keep mining. The eating system is a hot mess but if you don't know how to fix it, a quick fix for the miner food problem might be implementing frog farms. Frog legs aren't too bad energy food if memory serves. Crickets are better but frogspawns are already in the game, so why not just let them hatch?jorb wrote:Will consider that.Grog wrote:Energy.
This is another good idea, I think.Angwyn wrote: You could also dramatically increase the energy gain of complex foods, I suppose?
I suggest you check out this thread:jorb wrote:I'll admit that I'm way behind on my C&I reading. It's been a bit of a deluge.mietzi94 wrote:Rather PM you that something is OP all the time then.
viewtopic.php?f=48&t=65163
The current state of trade because of the current food system is sad.
❤Haven's most kawaii retarded ethot karen❤


-
2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Game Development: Studded Rabbit
Well, I did not mean you specifically. But endless stacks of apples, stubs and seeds in the forests are annoying.Tamalak wrote:I was just gonna make candy apples2d0x wrote:This makes me happy. The idiots, stacking unnecessary apples in the woods, will be reduced.Tamalak wrote:I can't stack apples any more
Oh, I take this opportunity: I am also annoyed by brainless lumberjacks who perform credos and leave stumps in place of the forest and rotting trees :\
Last edited by 2d0x on Thu Apr 11, 2019 1:29 am, edited 2 times in total.
Excuse me, I don't speak English.
-
stchristopher
- Posts: 123
- Joined: Wed Mar 10, 2010 4:50 am
- Location: Sweden
Re: Game Development: Studded Rabbit
https://prnt.sc/nab86u
Is this a bug related to the new treeplanting? Taken from wild tree at ql 10.
Is this a bug related to the new treeplanting? Taken from wild tree at ql 10.
-
2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Game Development: Studded Rabbit
Similarly :\ I hope that this bug will be fixed (I prefer integers rather than decimal fractions).stchristopher wrote:https://prnt.sc/nab86u
Is this a bug related to the new treeplanting? Taken from wild tree at ql 10.
Excuse me, I don't speak English.
-
NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Studded Rabbit
oh god yesjorb wrote:Trees planted using Treeplanter's Pots can no longer stunt.
-
Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Game Development: Studded Rabbit
The main dev focus is the client rendering rewrite.
Memories of pain
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Studded Rabbit
SOONPan_w_okularach wrote:The main dev focus is the client rendering rewrite.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: Game Development: Studded Rabbit
jordancoles wrote:SOONPan_w_okularach wrote:The main dev focus is the client rendering rewrite.
jorb wrote:Will consider.
![]()