Game Development: Musical Qualities

Announcements about major changes in Haven & Hearth.

Game Development: Musical Qualities

Postby jorb » Tue Sep 22, 2015 1:27 am

We've been developing, and here's what's new...

Image

New Implementations
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Implemented instruments
  • Equip instruments and Right-click them to play them.
  • Play instruments using the Z, S, X, D, C, V, G, B, H, N, J, M keys, modified by the Shift and Ctrl keys.
Implemented Adventure -> Inspect, which reports qualities of objects.
Added Lingonberries


Key Fixes
-----------------------
Swimming characters should now be logged out with the server in the event of a server shutdown, hopefully preventing this from ocurring. Server should also generally speaking completely prevent you from logging in on deep water, instead forcing relog to Hearth, hopefully also preventing this problem.
Hopefully fixed the silly bug which could freeze the interface when using drag-select area operators.


Small Fixes
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Metal axe is now more stamina efficient than the stone axe when chopping down trees.
Ranger boots should now have armor.
Water qualities are capped downward to Q10 regardless of Survival.
Columns & Mine supports can be built pretty much everywhere.
Column now requires Tunneling.
Deep Artifice now requires Tunneling.
Poppy Flower is now a curiosity as in Legacy.
Should now be able to resmelt slag for small chance of iron.
Right-Clicking your ancestor's corpse should no longer give you the option to "Steal", but instead "Take".
Should now be possible to put cauldrons into wagons, fixing this bug.
Stumps should now yield quality blocks fixing this bug.
Should no longer be able to raise terrain in caves using soil as reported here.
Boats, carts and wagons now recall the last person driving them, who, being the owner, can always pick them up/drive them, even off hostile claims, hopefully alleviating, if not fixing, this problem.
Bait info should now update on switch, fixing this bug.
Should now need Trespassing to view the "Steal" inventory, fixing this bug.
Fixed a bug with armor using the same value twice, fixing this bug.
Fixed a bug with roasting spit not properly updating, hopefully fixing this, this, and this.
Leantos should no longer decay under claims, fixing this.
Fixed a bug with some baked goods yielding No-Q ashes


We Did Not Fix
-----------------------
I received a bugreport telling me that leather keeps consuming tanning fluid after it's done. Testing cannot reproduce.
I received a bugreport complaining that moving a boat while a passenger is fishing doesn't interrupt the fishing. Indeed, and nor does it IRL. Working as intended.


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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $5, is the "Brown Paper Bag".

Store Description wrote:Image$5
Have a face made for radio, and a voice made for IRC? Fret not! You too can become a confirmed bagouser with this instantly shame reducing Brown Paper Bag.


Please update your clients, and...

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Musical Qualities

Postby popfor » Tue Sep 22, 2015 1:27 am

sing me a dank melody, sweet prince
Last edited by popfor on Tue Sep 22, 2015 1:31 am, edited 1 time in total.
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my avatar is stolen without permission
Image
#badboysclub
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Re: Game Development: Musical Qualities

Postby lachlaan » Tue Sep 22, 2015 1:27 am

Good patch, sounds ... nice.
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Re: Game Development: Musical Qualities

Postby InterCityFirmWhu » Tue Sep 22, 2015 1:28 am

Great Update!
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Re: Game Development: Musical Qualities

Postby loftar » Tue Sep 22, 2015 1:28 am

It should perhaps be said that, yes, there is a certain delay between pressing a key and playing a note. While perhaps unfortunate for easy playing, this is intended for the reason that it keeps the proper timing between playing subsequent notes consistent in the face of varying latencies and time granularities.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Musical Qualities

Postby Repercussionist » Tue Sep 22, 2015 1:28 am

Finally Johannes Brahms can do what he was meant to do!
Zen always wins.
~K~
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Re: Game Development: Musical Qualities

Postby Sevenless » Tue Sep 22, 2015 1:31 am

Water qualities are capped downward to Q10 regardless of Survival.


What does that mean I wonder.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
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Re: Game Development: Musical Qualities

Postby jorb » Tue Sep 22, 2015 1:32 am

Sevenless wrote:
Water qualities are capped downward to Q10 regardless of Survival.


What does that mean I wonder.


That you won't get Q 1 water if you have 1 in Survival.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Musical Qualities

Postby ewlol » Tue Sep 22, 2015 1:32 am

Update Looks awesome. Thanks guys for making such a great game. Can't wait to strum out some tunes for the town. :D
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Re: Game Development: Musical Qualities

Postby stickman » Tue Sep 22, 2015 1:32 am

just found lingonberries + 1.7 con (75 energy) 1% hunger.... for 10/10/30
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