Herb tables are effectively q0

The worst monsters in the Hearthlands warp the fabric of space and time...
Maiden
Posts: 148
Joined: Thu Oct 07, 2010 4:54 am

Herb tables are effectively q0

Post by Maiden »

Make herb table, I expect a q under 10, like half the fibers were average q4 or so, but the rest were average q 11 or 12, but all blocks q10, and board average q 12 or 13. After putting tea leaves on the table, they end up q5/5/5. Unless I made a q5 table and the table is now a hardcap, table is instead just halving q
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Herb tables are effectively q0

Post by jorb »

Maiden wrote:I made a q5 table
Cool story, bro.

Jokes aside this is probably what happened, and, yes, there should be a way to tell the Qs of an object you built.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Maiden
Posts: 148
Joined: Thu Oct 07, 2010 4:54 am

Re: Herb tables are effectively q0

Post by Maiden »

Yeah I just don't know table q or if it is a hardcap or softcap now, so it's either a bug or I just can't know
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Herb tables are effectively q0

Post by sabinati »

jorb wrote:
Maiden wrote:I made a q5 table
Cool story, bro.

Jokes aside this is probably what happened, and, yes, there should be a way to tell the Qs of an object you built.
that is not how the herb tables have functioned traditionally, and indeed, for the q10 tea leaves to come out q5 would mean that a q0 table was used
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Herb tables are effectively q0

Post by jorb »

True that. Will look into it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Maiden
Posts: 148
Joined: Thu Oct 07, 2010 4:54 am

Re: Herb tables are effectively q0

Post by Maiden »

q5 green tea leaves became q2 black tea leaves, so it's clearly a case of the table being seen as q0, rather than being capped
User avatar
VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Herb tables are effectively q0

Post by VDZ »

Quick, create q0 items before it gets nerfed.
dvsmasta
Posts: 216
Joined: Sat Jul 13, 2013 3:58 am

Re: Herb tables are effectively q0

Post by dvsmasta »

jorb wrote:
Maiden wrote:I made a q5 table
Cool story, bro.

Jokes aside this is probably what happened, and, yes, there should be a way to tell the Qs of an object you built.
Does this mean we will have a way to see the Quality of built objects in the future? That would seriously be sweet.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Herb tables are effectively q0

Post by jorb »

Yes, that is on my todo-list.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
qthree
Posts: 65
Joined: Sun Feb 14, 2010 7:30 am

Re: Herb tables are effectively q0

Post by qthree »

Return to “Bugs”