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Maiden
- Posts: 148
- Joined: Thu Oct 07, 2010 4:54 am
Herb tables are effectively q0
Make herb table, I expect a q under 10, like half the fibers were average q4 or so, but the rest were average q 11 or 12, but all blocks q10, and board average q 12 or 13. After putting tea leaves on the table, they end up q5/5/5. Unless I made a q5 table and the table is now a hardcap, table is instead just halving q
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Herb tables are effectively q0
Cool story, bro.Maiden wrote:I made a q5 table
Jokes aside this is probably what happened, and, yes, there should be a way to tell the Qs of an object you built.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Maiden
- Posts: 148
- Joined: Thu Oct 07, 2010 4:54 am
Re: Herb tables are effectively q0
Yeah I just don't know table q or if it is a hardcap or softcap now, so it's either a bug or I just can't know
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sabinati
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Re: Herb tables are effectively q0
that is not how the herb tables have functioned traditionally, and indeed, for the q10 tea leaves to come out q5 would mean that a q0 table was usedjorb wrote:Cool story, bro.Maiden wrote:I made a q5 table
Jokes aside this is probably what happened, and, yes, there should be a way to tell the Qs of an object you built.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Herb tables are effectively q0
True that. Will look into it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Maiden
- Posts: 148
- Joined: Thu Oct 07, 2010 4:54 am
Re: Herb tables are effectively q0
q5 green tea leaves became q2 black tea leaves, so it's clearly a case of the table being seen as q0, rather than being capped
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Herb tables are effectively q0
Quick, create q0 items before it gets nerfed.
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dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Herb tables are effectively q0
Does this mean we will have a way to see the Quality of built objects in the future? That would seriously be sweet.jorb wrote:Cool story, bro.Maiden wrote:I made a q5 table
Jokes aside this is probably what happened, and, yes, there should be a way to tell the Qs of an object you built.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Herb tables are effectively q0
Yes, that is on my todo-list.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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qthree
- Posts: 65
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