Credos Need Urgent fixing

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Credos Need Urgent fixing

Postby nosfirebird » Tue Mar 05, 2019 7:29 am

jorb wrote:Certainly nothing urgent, at the very least.

just wasted 2 hrs looking for a catfish spot i play a game to have fun not to run tree to tree and spend hours looking for random shit. its pretty urgent since you require the credos to actually compete... i think a good balance would be you can complete the quest for 5k lp(+1k lp per completed credo) it leaves it intact for people that like running tree to tree and looking for random stuff and makes it so that people that find questing boring not need to waste their time and can actually play the game!
so first quest would be 10k investment + 50k lp to outright buy the credo(10 quests x 5k)
2nd 20k investment + 120k lp to outright buy the credo (20 quests x(5k+1k))
3rd 40k investment + 210k lp to outright purchase(30 quests x (6k+1k))
ect ect

values need balancing of course
Last edited by nosfirebird on Tue Mar 05, 2019 8:59 am, edited 2 times in total.
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Re: Credos Need Urgent fixing

Postby lwdragon » Tue Mar 05, 2019 8:36 am

jorb wrote:Certainly nothing urgent, at the very least.


Wait... what??? Seriously?
How is this normal to you:
-plant/harvest something x180++++ times
-harvest/plant pepper/grapes (takes forever to grow pepper!)
-bring something to claimed and walled questgiver (griefed)
-chip stone, that you can find only by walking around in half continent
-travel to other continent to greet questgiver and find that its claimed/walled/griefed
-slaughter domestic animal (yeah sure, we have so much animals to slaughter at this point)
-gain stats x times (yeah sure, lets f.up your hunger)

and more other things that SHOULD be checked.
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Re: Credos Need Urgent fixing

Postby Field » Tue Mar 05, 2019 9:38 am

What you mention Iwdragon, is not as bad as it might seem. However there's clear imbalance in the work input -> rewards. It swings to both extremes. Either quests are too easy or too hard.
My proposition is the numen system questing incorporated into the credos. I see some players like ricky proposing their idea how that should look.
Essentially it ought look something like:
-Do a hard quest get big reward in progress
-Do an easy quest get minimum reward in progress

And for the love of all that is holy, removing the extreme RNG from the quests that cannot be completed if you are not lucky. Luck shouldn't be the defining factor in quests, determination and work - yes. So remove the "experience an event" quests or create a way to reliably get them through some work.

If the credos had less impact on a gameplay, I wouldn't complain - but they do. They are essential for big factions and smaller villages alike, where they help to define roles. Since they play a big role, they should be fixed urgently. I can't stress it enough.
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Re: Credos Need Urgent fixing

Postby SaltyCrate » Tue Mar 05, 2019 10:05 am

I have acquired 6.5 credos so far and I think that they are fine. None of the reasons for urgent fixing which are provided in this thread don't seem valid to me.
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Re: Credos Need Urgent fixing

Postby Field » Tue Mar 05, 2019 10:20 am

You prove my point that they're not balanced and because they have such a big impact on gameplay, they are in need of urgent fix.
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Re: Credos Need Urgent fixing

Postby azrid » Tue Mar 05, 2019 12:51 pm

Field wrote:
Alright, I've read through responses here and I'll explain my point of view further.

I like credos and the bonuses they provide, I think it adds to variety and helps better define roles in villages (but also makes you want to run tons of alts at the same time).
I find it fair that some credos require you to harvest 90 cucumbers (looking at you farmer) or fish out very specific fish. However, this random quest gen isn't fair. It will always progress you by +1 regardless of quests difficulty. Example Nomad quest - visit edge of the world NPC, catch a fish. Next quest? Visit 4 edge of the world NPCs in different corners. Bad ballance.
Then there's utterly disastrous design like "experience an event" which is RNG and completely unfair. I want to be able to reliably have a CHANCE at progressing through an effort I put in. What chance I have with a script that doesn't even allow you to positively net completing a quest even up to a month? Absolutely terrible.
(EDIT) I agree with Jorb that there are also quests that add 'breather' moments with long study time curios, I don't mind those. They will be completed eventually. They are not based on RNG as severe as experience events.

Focus on proposed ad hoc solution and if it seems good (not too weak or maybe completly not needed, fearing that titans might just get every credo without doing anything) and focus on long term solution which IMO would alleviate a LOT of the issues and concerns around the credo quest system overall.

Summing up: Credos are good, the way we get them is unballanced and at moments completely unfair. Since it is a big factor in a game and gameplay I find this to be urgent thing to fix.

I wrote the OP while being angry that I'm running with the same experience an event quest for over a week now. Experience event of something that is common. "Sensing the beast". But through the design on how we get those, no matter how much effort I do put in it's all up to RNG if I succeed or not.

RNG goes hand in hand with Haven it seems. We have it in eating(satiations) we have it in questing, credo quests, metal spiraling, quality nodes for resources.
The game is a huge RNG fest if you don't have a big group.
Its easier to be prepared for some credos with more people gathering and farming things.

Agame wrote:
Credos give rewards like +20 some stat that only make sense early in the game. Worlds last usually under a year. So credos are only useful if you do them in the first month(s). It's true that they are too hard for the first month, but they are definitely not end-game content.

Your knowledge about credos makes your opinion low impact for changing the credo system.
A lot of credos have % based increases to quality or quantity of things.

Also OP's idea of buying credos with LP is broken.
Its entirely possible to play without that credo you really want.
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Re: Credos Need Urgent fixing

Postby Field » Tue Mar 05, 2019 1:19 pm

It's quick solution idea, I'd rather focus on long term solution which would involve balancing the quests further, making distinction between those that are hard to and/or easy to complete and reward it accordingly. Also idea to remove or fix the quest which relies entirely on RNG, which might be completed right away or you might not complete it by the next world restart - regardless of the effort you put in to try and complete it. I agree that haven is at heart an RNG game, but I'm not complaining about that - that is fine. What's not fine is those quests. They are bad and you should open your eyes to see how bad it really is.

If you notice, in the OP I also did mention that the 'skip quest' might not be a good solution at all and thus should be ignored. Ever since I remember there have been threads about credos being iffy with the quests, the "experience an event" quests broken and so on. So far I haven't seen any improvement to that except the recent quarry man requiring folks to go to super deep cave levels. Which makes me think that indeed, most of them are meant to be obtainable.
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Re: Credos Need Urgent fixing

Postby loskierek » Tue Mar 05, 2019 2:26 pm

Agame wrote:
Credos give rewards like +20 some stat that only make sense early in the game. Worlds last usually under a year. So credos are only useful if you do them in the first month(s). It's true that they are too hard for the first month, but they are definitely not end-game content.


nobody cares about those +20, its the passives that are OP cause most of the time they scale with your base stats giving you huge boost. I agree credos need reworking and so do quests as they are broken
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Re: Credos Need Urgent fixing

Postby Agame » Tue Mar 05, 2019 3:50 pm

Man, if you can not spiral trees or iron without a Credit, what time do you think that Credo should be completed? First month or last month of a World? Why would you even go to lvl 2 mining without the Miner and Cave Hermit? These 2 are literally prerequisites to mining.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Credos Need Urgent fixing

Postby Hrenli » Tue Mar 05, 2019 4:02 pm

Agame wrote:Why would you even go to lvl 2 mining without the Miner and Cave Hermit? These 2 are literally prerequisites to mining.


I guess you mean Quarryman, not Cave Hermit. The latter doesn't bring anything really useful to mining.
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