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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Credos Need Urgent fixing
I think the majority butthurt is about losing the first credo quest for extra LP spent. Just let people reroll the first credo infinitely. One freebie isn't going to kill anyone.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Credos Need Urgent fixing
Tamalak wrote:Credos 100% fine imo no need to change.

Fortunately I had plenty of LP (it was my first quest for the Farmer credo) but it's still bullshit. Even if I had 375 cucumber seeds available and were willing to spend 225 blocks and 75 string to build 75 trellises (somewhere, because that's certainly not going to fit in my base) it would still take over 4 RL days. I abandoned it and restarted the credo to get the apparently equivalent quest of 'gain 3 Lore and create an artifact for Farming'.
That actually got fixed in the Feb 28th update 'Flag on the Moonmoth'.Kaios wrote:so that you aren't getting "Visit level 4 cave" in the first week for Quarryman
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Credos Need Urgent fixing
Rushing herder has honestly drained 99% of the fun out of the game for me.
Make credos give cool stuff like dab, not boring mandatory stuff like +pant growth speed, and +gestation rate
Make credos give cool stuff like dab, not boring mandatory stuff like +pant growth speed, and +gestation rate
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Credos Need Urgent fixing
And then there are people who are unable to accept the fact that a lot of credos are supposed to be endgame content not something you whip out in a month or 2.Sevenless wrote:I think the majority butthurt is about losing the first credo quest for extra LP spent. Just let people reroll the first credo infinitely. One freebie isn't going to kill anyone.
Problem is them not the credos or the game.


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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Credos Need Urgent fixing
When you only play 2-3 months a world I can see the rush. Not to say I've really been better in the past.azrid wrote:And then there are people who are unable to accept the fact that a lot of credos are supposed to be endgame content not something you whip out in a month or 2.Sevenless wrote:I think the majority butthurt is about losing the first credo quest for extra LP spent. Just let people reroll the first credo infinitely. One freebie isn't going to kill anyone.
Problem is them not the credos or the game.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Credos Need Urgent fixing
Who waits 20h to study a curio for a credo? Get that thing done in 5 for the low, low cost of 4500 XP... or about 6 for 3000 XP (or somewhere around there).MadNomad wrote:wait 20h to study a curio?
It's those really long curios (3+ days) that are a bitch to study.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Credos Need Urgent fixing
Yup. Did fish and forager first. Hunter's pretty easy.loskierek wrote:prolly doing hunter or something lolTamalak wrote:Credos 100% fine imo no need to change. Having lots of fun with them and you just gotta learn how to bite the bullet and abandon if you're not in a realistic position to do it. The more advanced your position is the fewer the quests it will take, as it should be.
I feel like people don't get that you're not designed to be able to do every credo. That's why the quests are abandonable and why they only set you back by -1. You need to do >half to advance. The more you can do the faster you advance.
I like Sevenless' idea to allow infinite rerolling on the first quest, though. Should be fine.
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Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: Credos Need Urgent fixing
Alright, I've read through responses here and I'll explain my point of view further.
I like credos and the bonuses they provide, I think it adds to variety and helps better define roles in villages (but also makes you want to run tons of alts at the same time).
I find it fair that some credos require you to harvest 90 cucumbers (looking at you farmer) or fish out very specific fish. However, this random quest gen isn't fair. It will always progress you by +1 regardless of quests difficulty. Example Nomad quest - visit edge of the world NPC, catch a fish. Next quest? Visit 4 edge of the world NPCs in different corners. Bad ballance.
Then there's utterly disastrous design like "experience an event" which is RNG and completely unfair. I want to be able to reliably have a CHANCE at progressing through an effort I put in. What chance I have with a script that doesn't even allow you to positively net completing a quest even up to a month? Absolutely terrible.
(EDIT) I agree with Jorb that there are also quests that add 'breather' moments with long study time curios, I don't mind those. They will be completed eventually. They are not based on RNG as severe as experience events.
Focus on proposed ad hoc solution and if it seems good (not too weak or maybe completly not needed, fearing that titans might just get every credo without doing anything) and focus on long term solution which IMO would alleviate a LOT of the issues and concerns around the credo quest system overall.
Summing up: Credos are good, the way we get them is unballanced and at moments completely unfair. Since it is a big factor in a game and gameplay I find this to be urgent thing to fix.
I wrote the OP while being angry that I'm running with the same experience an event quest for over a week now. Experience event of something that is common. "Sensing the beast". But through the design on how we get those, no matter how much effort I do put in it's all up to RNG if I succeed or not.
I like credos and the bonuses they provide, I think it adds to variety and helps better define roles in villages (but also makes you want to run tons of alts at the same time).
I find it fair that some credos require you to harvest 90 cucumbers (looking at you farmer) or fish out very specific fish. However, this random quest gen isn't fair. It will always progress you by +1 regardless of quests difficulty. Example Nomad quest - visit edge of the world NPC, catch a fish. Next quest? Visit 4 edge of the world NPCs in different corners. Bad ballance.
Then there's utterly disastrous design like "experience an event" which is RNG and completely unfair. I want to be able to reliably have a CHANCE at progressing through an effort I put in. What chance I have with a script that doesn't even allow you to positively net completing a quest even up to a month? Absolutely terrible.
(EDIT) I agree with Jorb that there are also quests that add 'breather' moments with long study time curios, I don't mind those. They will be completed eventually. They are not based on RNG as severe as experience events.
Focus on proposed ad hoc solution and if it seems good (not too weak or maybe completly not needed, fearing that titans might just get every credo without doing anything) and focus on long term solution which IMO would alleviate a LOT of the issues and concerns around the credo quest system overall.
Summing up: Credos are good, the way we get them is unballanced and at moments completely unfair. Since it is a big factor in a game and gameplay I find this to be urgent thing to fix.
I wrote the OP while being angry that I'm running with the same experience an event quest for over a week now. Experience event of something that is common. "Sensing the beast". But through the design on how we get those, no matter how much effort I do put in it's all up to RNG if I succeed or not.

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Agame
- Posts: 244
- Joined: Wed Jan 16, 2019 8:10 am
Re: Credos Need Urgent fixing
Credos give rewards like +20 some stat that only make sense early in the game. Worlds last usually under a year. So credos are only useful if you do them in the first month(s). It's true that they are too hard for the first month, but they are definitely not end-game content.azrid wrote:And then there are people who are unable to accept the fact that a lot of credos are supposed to be endgame content not something you whip out in a month or 2.Sevenless wrote:I think the majority butthurt is about losing the first credo quest for extra LP spent. Just let people reroll the first credo infinitely. One freebie isn't going to kill anyone.
Problem is them not the credos or the game.
As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.




